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mAxL

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Na zahtevo (hec) Gašperja sem vložil več časa v rF2 :) Ko sem nabavil sem, jasno, videl YT videe in sem vedel kaj lahko pričakujem glede grafike in samega UI-ja. Bolj me je zanimala fizika (predvsem primerjava z AC in IR) in FFB, saj so ga vsi hvalili.

Najprej kar je povsem jasno, vendar, še nisem razumel kakšna je to razlika in sem to kasneje odkril - laser scan. Absolutno brez laser scana ni steze v 2016/2017. Sebring je recimo zelo očiten. Na IR je polno nekih usodnih lukenj ali grbin, ki jih tukaj ni. Zadnji ovinek je na IR "survival mode" in nikoli ne veš, če boš prišel ven neopraskan - luknje. Pri rF2 pa ni neke drame. Tudi robniki so kar razlika brez laser scana. Probal sem tudi Mid-Ohio. Tam recimo manjka luknja v ovinku pred ciljno ravnino. Če jo v IR povoziš zgubiš precej časa, ker gre posledično zadek v zrak in ne moreš na gas. Tudi robniki so vsi drugačni. Če ne bo laser scana izdelek po moje ne bo zaživel oziroma ne bo "up to the standards".

"flat6" je zabaven avto. Kar vleče, da bi ga vozil. Zadek nekoliko bolj predvidljiv kot pri IR in AC. Sploh Mid-Ohio, kjer je večina ovinkov čez sleme. Zadek ne beži tako hudo in se ga da lepo lovit tudi več krogov zapored. Ali sta AC in IR pretirano težka ali je rF2 malce bolj popustljiv. Blip na dowshiftu je tudi kar popustljiv. Važno je, da malo blipneš, v primerjavi z IR, kjer mora biti pravilen za optimum ali pa, da sploh ne bi blokiral gume. Pri IR je celo drugačen pri vsaki prestavi zaradi prestavnih razmerij.

FFB je diametralno nasprotje AC. Težko razumem tiste, ki hvalijo FFB AC in rF2 hkrati. Prej bi rekel, da je FFB rF2 bolj podoben IR.

Skratka, pošteno zavihat rokave, ker je to za leto 2016/17 produkt, ki ga je pošteno povozil čas - še vedno pa zabaven in spoštljiv. Mislim, da bom flat6 in kakšen Clio še kar vozil na AI.

My 2cents...

Uredil - markop
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No če lahko bi se malo pohvalu, in sicer (že zgoraj na sliki je) je bil moj skin med 20 izbranimi za mod Radical SR3 sicer so pri Studio 397 nekaj pacali z barvami, tako da je dejansko malo drugače iz

No, da poskusim, vsaj malo demantirati vse komentarje uporabnikov, ki igre niso niti preizkusili... Grafika: Ja grafika je taka kot je.. Meni osebno je všeč, če imaš vse vklopljeno, hdr, veter, izp

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Haha, ravno danes sem zasledil prispevek o nastavljanju rf2 FFB. Bi že dopoldan nalimal sem gor, pa sem si reku, da ne bom več utrujal s tem. No, ker pa vidim, da malenkost interesa vseeno je, delim link. Sam še nisem stestiral, dvomim, da bom imel čas v naslednjih dneh. Upam, da ne bo spet kdo mislil, da sem odkril nov planet :) Verjetno ni nič dramatičnega :D

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Da še razložim moj nakup rf2. Zadeva je bila v zatonu in za povrh imela še plačljivi MP. Potem pa se pojavi svež zagon in ukinitev plačljivega MP. Cena pade na €15, na RD pa razpišejo novo sezono Le Mans Serije, ki je paradni konj omenjenega portala in katere bi se rad enkrat v prihodnosti udeležil. Glavni magnet pa je bil seveda čuveni FFB, ki ni razočaral.

Je pa res kar Marjan pravi, out of the box je Automobilista dosti bolj "naravna" in tudi sicer nudi neprimerljivo dirkaško izkušnjo, ki kar vleče nazaj in odbija od.. ah, nima veze :roll: Vsekakor "a must have" materjal.

Mal poročajte, ko/če bo kdo kaj pametnega scopral.

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Enostavno tole mora biti tudi pri nas za prebrat:

RF2 STOCKCAR GUIDE PART 1: CAUTIONS

In the spirit of keeping up a constant line of communication with the sim racing community, Studio 397 of rFactor 2 fame have released a nice comprehensive guide to the often confusing (for us Europeans at least) world of caution flags in Stockcar racing.

Providing an interesting read for those with an interest in all things oval and rFactor 2, the new guide published by Studio 397 is a very worthwhile document that aims to demystify how flag rules work for oval racing in rF2, especially useful following the first new build update by 397 that had a core focus on the Stockcar side of the simulation.

Now I don't profess to be even a minor authority on how NASCAR rules work in oval racing events, my knowledge could basically be written on the back of a cigarette paper, so the below text from Studio 397 has enlightened me to a wealth of information I didn't already know. How useful this will be to the more seasoned oval racer is debatable, however it is yet again another very positive sign from the studio about their willingness to communicate with the community to a level not seen before with this simulation.

So without further ado, please see below the full posting from Studio 397 on what promises to be the first of a series of posts on Stockcars within rFactor 2:

Full Course Caution: The Basics
Although you might think of a caution in terms of laps behind a safety car (aka the pace car), we decided to break the process down into 10 “phases.” These phases do not necessarily coincide with laps, but important changes take place at every phase. Also, before we get started, there are two very important classifications to understand during a full-course caution: “Lead Lap” and “Lap down” cars:
 

  • A “lead lap” car is a car that does not have any other cars on track ahead of it by +1 full lap.
  • A “lap down” car is any car on track that has other cars +1 or +multiple laps ahead of it.

Phase 1 – Yellow flag: Pit lane is closed
A yellow flag is called following an incident somewhere on track, for example after someone has spun their car. Immediately after yellow is called, the pit lane will be closed to all cars on track.

The LSI (Low Speed Information) screen will alert you that pits are closed.
rF2 Full Course Caution.png
The name is somewhat misleading because you will still be able to enter the pit lane and make a pit stop during “closed pits,” but doing so will result in an end-of-longest-line penalty (EOLL) (see explanation in Phase 9).

Phase 2 – Frozen field
Next, and almost immediately after the yellow drops, the entire field becomes “frozen” – this means all cars should now slow to a reasonable pace and retain the order they are in.

You’ll need to pay attention to the LSI and follow the car you are told to stay behind.

Phase 3 - Safety car joins the field
The safety car will start to slowly make its way out onto the track and attempt to collect the leader behind it. Once it has collected the lead car, the caution laps will start counting, and cars will start to bunch up behind the safety car in “single file.”

Important: Keep a close eye on the LSI screen, it may say “Please Pass the Safety Car.” If you see this message you should promptly pass the safety car and continue to follow behind the driver you are told to stay behind.

Phase 4 – First lap of caution behind the safety car: Pits will open shortly
During most of the first lap behind the safety car pits are still closed, and no cars are allowed to pit without receiving a penalty.

Phase 5 – Lucky Dog: You regain one lap in the standings
The reasons for this rule might not be obvious, but it all goes back to “safety” in real life. The rule prevents cars from racing to the start/finish line in an attempt to regain laps lost after the yellow has dropped. The “Lucky Dog” or “Free Pass” is a reward given to the first car in the order that is one lap (or multiple laps) down at the time the yellow is dropped. If you get the “Lucky Dog,” the LSI screen will alert you.
Lucky_Dog_LSI.png
All you need to do is pull to the left, pass the entire field of cars, pass the safety car, and rejoin the field at the back of the line – and you regain one lap in the standings
StockCar_LuckyDOG1.png
If someone else gets the “Lucky Dog”, you will also be alerted by the LSI screen to allow them to pass.

Important: If you yourself cause the yellow flag and would have received a “Lucky Dog” based on your place in the standings, no one will receive a Lucky Dog in this caution period.

Phase 6 – Second lap of caution: Pits are open to lead lap cars
Depending on the track, shortly before the second lap of caution starts pits will open to all lead lap cars. What does this mean exactly? It means that if any car in the standings is one full lap up on you (+1), then you are not allowed to pit yet.
Pits_OPEN_Lead_Lap_LSI.png
Important: If you are a lead lap car you must pit in the second lap of caution to move up in the final “re-order” (see explanation in Phase 9).

Phase 7 – Third lap of caution: Pits open to everyone
If you are a lap down car, then you will now be able to pit normally without receiving a penalty. Lead lap cars may also pit.

Important: Although the number of caution laps may vary (4 laps minimum), after lap 2 of caution pits are always open to everyone.

Phase 8 – One lap to go: Double file
During the last lap of caution the LSI will tell you to get into double file formation and will also let you know there’s “one lap to go.”
Make sure to pay attention: You might have to get behind a car you were not behind before.
One_Lap_to_Go_LSI.png
Phase 9 – Sorting the field just before restart: Final Re-order, Wave-arounds, EOLLs
Just before the race gets restarted, the field must be re-sorted. Three things happen in this very crucial last lap of the caution:
 

  1. “Final Re-Order”: Lead Lap cars that pit in lap two move forward, lap down cars move back. If there are “lap down” cars in front of “lead lap” cars, then in this short phase the lap down cars (that pitted in lap two of caution) will be re-sorted behind any lead lap cars. You’ll need to once again keep a close eye on what the LSI is telling you.

StockCar_Final_Reorder1.png
Important: If you were a “lead lap” car and did not pit the 1st lap pits were open, or you pitted multiple times, then you will line up with “lap down” cars and will not get moved in front of them.
 

2. “Wave Around” – getting a “Wave Around” is a good thing! A “Wave Around” simply means you get to pass the safety car and rejoin the field at the back – and you regain a lap! The LSI will prompt you if you have a “Wave Around,” you’ll need to be quick and pass the field and catch up in order to make a good start.

StockCar_Wavearound1.png

Important: You get a “Wave Around” if all of the following three conditions are met:

  1. You are a “lap or laps down”
  2. You did NOT pit
  3. You are in front of all of the “lead lap” cars
  4. “End of Longest Line” (penalty): You go to the back.

The End-of-Longest-Line or “EOLL” penalty simple means you must pull to the left side, slow down, and fall behind the longest line at the end of the field.
StockCar_EOLL1.png
Phase 10 – Restart
Once everything is sorted, and everyone is in double file, the next time around will be restart. The restart happens as follows:
 

  1. The safety car will turn in and enter the pits
  2. Front row lead cars retain pace speed until on the main straight
  3. The race officially restarts once you hear the spotter announce “GREEN FLAG, GREEN FLAG, GO GO GO!!!”

Important: If you are starting in the front row next to the race leader, make sure that your car is not positioned ahead of the leader when the green flag is called – doing so will result in a “Drive-Through” penalty.

Additional notes on Full-Course Cautions you may find useful:

  • Make sure that driver labels (name tags) are always showing during a full-course caution. The default key to show driver labels is TAB.
  • You cannot serve “Drive-Through” or “Stop-and-Go” penalties during a caution period. Although you might be instructed to serve them with a message “Warning One Lap To Serve Penalty” you can safely ignore this message during the caution period. However, once the race goes green, you must promptly serve any pending penalties.
  • Always follow the driver the LSI screen instructs you to follow, even if you think it is not ordering you properly. The field may still be re-sorting. Ignoring the LSI instructions can lead to a Drive-Through, a Stop-and-Go, an EOLL, or Disqualification.
  • During caution periods stay in 3rd or 4th gear to avoid overheating your engine.
  • To avoid engine overheating in the pits while making long repairs, make sure to assign keys for “Starter” and “Ignition” beforehand. Important: You will be able to shut off your engine using “Ignition” and restart your engine by pressing “Ignition and Starter” simultaneously.


rFactor 2 is a highly detailed racing simulation for Windows PC and can be purchased via Steam right now. In a recent move by the new development studio, online access is now included in the purchase price and no longer attracts an additional cost.

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22 hours ago, Matjaž Murn said:

Na teh slikah tut DX9 ne zgleda slabo. Zakaj je na vseh YT posnetkih katastrofa? Slabe nastavitve?

Zdej bo pa tut rF2 tolk lep, da ga bomo lahko kdaj pa kdaj zalaufal brez krčev v očeh :) 

verjetno napačne nastavitve, ja. je že Terzić nedavno v neki temi opozarjal, da naj ne bo YT referenca. tako kot Alen, se tud sam najbolj zanesem na lastne občutke. za €15 pa sploh ;) 

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