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Assetto Corsa


mAxL

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Okayama je zrihtana in je vam na voljo tukaj. Povejte svoje mnenje, da vidm kaj mi je uspelo narediti v 9 mesecih.

Lep pozdrav fantje. Imam nekaj novega za pokazat. Nova proga v izdelavi:  

Hehe...moral sem;  

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Odvisno. Pri nekaterih dobiš RDP povezavo do neke virtualke, pri nekaterih maš pa linux kišto in moraš linux server laufat iz command vrstice. Verjetno si lahko predstavljaš kako je config fajle urejat preko shella :)

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"Manager / Game Control Panel
Our Manager (Game Control Panel) allows you to modify your server to your needs. You can stop/start your server at any time and modify its server files
using our web-based editor inside our control panel."

hehe tole zveni dokaj user friendly.

Vem, da sami postavljate serverje, ampak tak server ne pride v poštev za redno uporabo :)

 

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Lahko na RSR naredim timeattack "tekmovanje" ... Sam predlagajte kombinacije.

No pa daj. Pa kakšen bolj divji avto (Sauber C9 ali MP4/13 npr).

Sicer je trajalo ... ampak sem naredil :)

http://www.slo-racing.com/index.php?/forums/topic/2361-hotlap-challenge-1-mercedes-benz-c9-1989-lm-spa-francorchamps/

Bi dal Red Bull Ring pa ga še ni na RSR...

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Lahko na RSR naredim timeattack "tekmovanje" ... Sam predlagajte kombinacije.

No pa daj. Pa kakšen bolj divji avto (Sauber C9 ali MP4/13 npr).

Sicer je trajalo ... ampak sem naredil :)

http://www.slo-racing.com/index.php?/forums/topic/2361-hotlap-challenge-1-mercedes-benz-c9-1989-lm-spa-francorchamps/

Bi dal Red Bull Ring pa ga še ni na RSR...

Bo še šansa.

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- DRS zones with red/green indicator (both fixed for single player and customizable by server admin for MP)
- New tyre sounds more realistic (and more progressive?)
- Welcome screen for MP (with possibility of customized messages for each player?)
- Fixed setup option for MP (including perhaps fixed per session, i.e. diff. for quali and race)
- Send setup to other players in MP
-working on a new ffb effect for understeer (unless you have a very strong ffb wheel, this would allow you to artificially increase the drop in SAT when understeers begins).
-1.3 release date is around end of September, with deadline taking precedence over features (what is not ready gets dropped and moved to 1.4).
-DP2 released together with 1.3. Should feature 10 cars and 1 track.
-They are working on AI solutions for Monza historical with the sopraelevata.
-He explained in more detail how slip/road/kerb effects work. Slip and Road are from suspensions and he described them as somewhat realistic and that some drivers will find they need them. Kerb is instead more of a canned effect, making you feel kerbs even if they are flat or if you touch them with an unloaded tyre.
-Time limited races might come in 1.3. He is thinking of others
-Kunos is thinking about how to convey info about what feature a car has when you get in game (can you change turbo? Does it have DRS?...). Proposed: info when launching sim or default app view. Stefano is concerned about new players not knowing how to open apps and ecperienced players not knowing all the "hidden" features.

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Mogoče res. V iRacingu ni samo GT3 verzija, ampak so Ruf RT12 R RWD, Ruf C-Spec car, Ruf Track car (GT3) in Ruf RT12 R AWD

In katere se po večini vozi? Močno dvomim, da bo to cestna verzija, zaradi motec displaya na sredini... Po drugi strani pa nevem, če bo dirkalna verzija, ker ima H-shifter... In v bistvu mi je vseeno, ker karkoli od tega bo, bo lep dodatek :)

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