1.6.0- Oculus Rift SDK 1.3 (WIP Pre Alpha)- Fixed self shadowing on tyres- Fixed wrong log output- Dynamic controllers for turbo boost- Added RPMS input to dynamic controllers- Implementation of Scalable Apps- Fixed replay Interface- Fixed setup info screen- Added filtered speed- Fixed race non progression when player is not moving- Improved MP collision system- Improved AI fuel handling- Shared Memory: return type from bool to int- Fixed Hotlap Mode unlocking achievement through not valid laps- Fixed deltaT for renderAudio- Bodywork and horn volumes uses engineVolume- Bodywork's smoothvalue u
Meni pa tisto na štartu ni ravno v redu. Sicer nisi nikogar taknil, ampak kaj, ko bi vsi tako izkoristili start grid, ko se še formira dirka. Tudi v Makomi me je takšna agresivnost nekaterih motila...