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Project CARS


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Ja,sem ravno kar videl da je to ime avta [Joj] Grem še sedaj probati multi,da vidim kako je tam z tem avtom.

EDIT: Sem probal še multi in deluje enako kot v singleplayer-ju,torej turbina lepo žvižga prav tako je lepo slišati menjalnik. 

Uredil - silicijeva dolina
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Ja glede užitka se strinjam, samo vseeno moram porihtati FFB, ker me moti tisti občutek nevednosti   Za pomoč pri setupih:  

Murn translate: Naliv je res hud. Se kar ustavim in debelo gledam. PC za 1,2k€ je podn proti 180€ vrednemu PS4.

Tole je sicer malce offtopic... ampak, ko smo lih pri fiziki - bodite veseli, da ni tole portal slo-skating.com

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BTW ta avto je ful dober za voziti. Je sodoben,ima dovolj možnosti za nastavitve pa še rit ti lahko odnese,če nisi previden ;) Meni osebno dober dirkalnik z katerim bi lahko naredil komot kakšno fun dirko,saj je primeren za začetnike in prav tako za prekaljene mačke. 

Ja,morda so z zadnjim fix-om zadevo popravili.

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Ravnokar "pristal" še en velik patch.

Project CARS – PC Patch 6.0 – Release notes

Online
* NEW – Host kick function. The host of an online game can now select to immediately kick a player from the server. Kicked players will be auto-kicked if they attempt to rejoin the same multiplayer session.
* NEW – Mandatory pit stop option. The Lobby admin can opt to force a single pitstop during any race.
* NEW – Option to set race length by time (also available in Quick Race).
* NEW – ‘Allow Ghosted Vehicles’ option added so that the lobby admin can decide if he wants vehicles ghosted or not when they drive the wrong way.
* NEW – Dynamic race-end timer feature. In public races, the timer is 50% of the slowest moving car's lap time. In private races, the timer is 75% of slowest moving car's lap time.
* Fixed an exploit where a player could be awarded a win by jumping the start.
* Fixed an issue where, if the host is forcing realistic driving assists, the player wasn’t able to toggle the allowed assists on or off while in-race.
* Fixed a game crash issue if the client is kicked while typing in the chat box.
* Fixed an issue where, if Forced Default Setup is used, the pit crew would not change tyres until they’re completely worn. The tyres will now be changed when at least one tyre is worn down by 25% or more.

Career
* Fixed a bug where drivers in a simulated series can all end up with ‘INVALID NAME!’
* Fixed a bug where AI opponents would attempt to use DLC cars that are not installed.
* The player will no longer be offered a contract renewal for a DLC contract, if they've since uninstalled that DLC.
* DLC Career contract emails earned while a DLC was installed, are no longer shown if DLC is then uninstalled.
* If the player’s current contract is a DLC contract and the player uninstalls this DLC, the career season using this DLC contract will finish for the player when entering Dashboard and they will have to pick from valid contract offers to continue (or reinstall the uninstalled DLC).
* Fixed an issue where the Modified Cars Pack and Limited Edition DLC Invitationals and Accolades were visible for players who do not own these DLC packs. Entering these invitational events would cause the player and AI to be in non-matching vehicles.
* Fixed an issue where at times the pit crew wouldn’t change the tyre set to the one selected in pit-strategy.

Controls
* Fixed an issue where remapping KERS would stop it working.
* Fixed an issue where changes made to Gamepad Advanced Options were not saved.
* Added Thrustmaster T150 support.

Tracks
* Zolder – fixed a potential ‘landmine’ issue.
* Le Mans – adjusted the 55th garage spot to correct an issue where the cars would hit the pit wall on exiting this spot.
* Donington – all layouts – fixed an issue where cars would make contact with the left side wall when exiting some garages.
* Road America – pre-race camera tweaked to prevent the camera from clipping with the ground.
* Ruapuna Park – all layouts – fixed an issue with the last garage spot being outside garage area.
* Mojave – all layouts – fixed an issue with floating tyre skid marks, fixed an issue with rain being visible inside tunnels, and placed visible barriers in areas where the player is not allowed to drive.

Vehicles
* Bentley Continental GT3 – fixed DLC livery windscreen banners.
* Ruf CTR3 SMS-R – increased default tire pressure to work better with tire warmers.
* Toyota GT86 Rocket Bunny – fixed an issue with the windscreen banner.

Physics & AI
* AI – improved awareness and look-ahead to help with situations in multi-class races, where AI in a fast car would fail to avoid the player and AI in much slower cars.
* Tyre updates – fixed an issue on several tyres to prevent FFB buzz when tread becomes worn very thin, re-calibrated most tyres for a carcass heating fix when the tyres are underinflated, adjusted wear rates on GT3, Group C, Trans-Am/GTO, DTM, and LMP rubber.
* Implemented support to remove detached wheels from the track after a certain amount of time.

GUI & HUD
* Vehicle selection – manufacturer page now orders icons alphabetically.
* Improved the French translations for some of the items in the vehicle setup screens.
* Minor updates to Career Dashboard – motorsports & DN Profile buttons are now tiles consistent with other tabs, Inbox is now full screen with clearer indication of highlighted mail, and initial Accept Contract Offer screen now has improved layout and clearer indication of signature button.
* Improved Race Central screen – better balanced background image, removed gradient in top-right corner.
* Track layout map images are now displayed on the quick track selection screens.
* Fixed an issue where ‘Invert Camera Y Axis’ text was being displayed as ‘Automatic Clutch’.
* Updated the Xbox One controller image to the new Elite Controller.
* Fixed an issue where the UI stops responding on ghost selection when player enters the My Garage option.

General
* Fixed an issue during pit stops where the pit crew mistakes ratio was too high.
* Driver name tags above cars can now be turned on for replays.
* Entering the pits during a Time Trial will now invalidate that lap’s time.
* Improved Helmet view exposure for historic drivers.

Oculus Rift
This update is primarily to improve the HUD position/rotation/scaling editor and the custom VR settings system.
* All movement and rotation is now relative to the HUD’s local axis instead of world axis.
* The HUD controls are now all located on the numeric keypad. Toggling between position and rotation modes are done by pressing the NUM-0 key.
* HUD movement speeds are now reduced and we added controls for slow scale control. The movement speed will now also accelerate if you press and hold a key, limited to maximum 10x speed.
* The movement amount per click of the HUD editing controls for placement and rotation are now scaled when you scale the HUD size up or down. This helps a lot as it gives much finer controls when positioning/rotating while the HUD is scaled down.
* Changes to the HUD position/rotation/scale will now only be saved when you confirm to save the edited HUD settings; otherwise it restores the previous settings.

New and improved Oculus HUD movement keys layout

The HUD adjustment now runs in one of two modes - movement and rotation / scale. Num-Pad 0 toggles between these modes.

In movement mode the controls are as follows (numpad)
4 & 6: move left and right
1 & 3: move left and right slowly
8 & 2: move up and down
7 & 9: move up and down slowly
+ & -: move back and forth
/ & *: move back and forth slowly
5: resets position to the default

In rotation / scale mode the controls are as follows (numpad)
4 & 6: rotate left and right
8 & 2: rotate up and down
1 & 3: rotate anti-clockwise / clockwise
+ & -: scale the HUD bigger and smaller
/ & *: scale the HUD bigger and smaller slowly
5: resets rotation and scale to the default

Custom VR settings system
This file is located in your ‘My Documents\Project CARS’ folder, and is called ‘oculussettings.xml’
There are entries to control the position, rotation and scale for each of the following:
* HUD (HUDSettings)
* Main Menus (FrontEndSettings)
* In-game Menus (InGameSettings)
The format for each is identical and the data can be copied between them. While we currently only allow you to edit the HUD in-game using the system documented above, you can freely copy the saved values to the entries for the front-end and in-game menus settings, and these will then also appear at the repositioned placement/rotation/scale settings.
FYI – the rotation part is a quaternion, if anyone wants to try and make sense of it (the names are intuitive, offsetX offsetY, offsetZ, scale, and rotation[WXYZ]).
The other 3 entries are:
* FullScreen – sets the full screen mirror mode. Default is ‘true’. Set to ‘false’ to disable full screen mirror mode.
* HideCrowds – used to hide crowds (performance gain). Default is ‘true’. Set to ‘false’ to enable crowds again.
* LimitCars – not yet used, future addition

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To je ful dobra zadeva. Najbolj pa mi je všeč to: 

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The app includes a few hundred driver name recordings for AI drivers. I intend to add more driver name recordings for online players, perhaps starting with organised leagues. So if anyone's racing in a league and wants their race engineer to be able to tell them the name of the guy who's just pitted, give me a list of the Steam handles and corresponding names you want the app to say and I'll add 'em. For those with a mic, the app can recognise drivers' names if they're sensible. There's a name mapping file which can be used to map a Steam handle (e.g. MabiX86) to a name to listen for (e.g. Mabi) and driver name recording.

 

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Sem sedaj testiral ta app(4h) in prišel sem do zaključka,da je dober. Najbolj mi je všeč spoter,ki se zares dobro obnese. Sam govor oz.postavljanje vprašanj pa je bolj kot ne težaven oz. se mi je marsikdaj zgodilo,da ko sem ga vprašal koliko litrov še imam,mi je odgovoril,da je še do konca 13 minut. No včasih pa je zadel in rekel,da še imam recimo 10 litrov :D Skratka, po mojem brez tega dodatka sploh ne grem več na dirkališče ;) 

BTW hvala za link @AndrejS

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Ja, glede spraševanja sem ga danes prosil, če lahko naredi shortcute, da se ne bo spraševalo "how's my pace" ampak "get 1" oz. nekaj bolj enostavnega. Je pa tip odziven, vsak teden da ven nekaj patchev, ni problem, če rabiš dodat kakšna imena, skratka, dober je skoraj tko, kot njegov app.

Glede odgovora na vprašanje o bencinu pa pravi, da v minutah dobiš odgovor, če je dirka časovno omejena, sicer pa v litrih. Preberi si vsaj readme (vseh 1000 postov res ni enostavno), veliko tam piše.

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Project CARS - PC Patch 6.2 - Steam VAC support

Project CARS now support VAC, Steam's anti-cheat system. If it detects that players are using external cheat mechanisms in mulitplayer such as 3rd party hacking tools, it will permanently ban them from joining "secure" multiplayer sessions in the future. A secure session is identified with a VAC shield icon displayed in the Online Browser. Slightly Mad Studios can also temporarily or permanently ban players from secure multiplayer.

Administrators of dedicated servers can choose whether the server is secure or not in the config (defaults to secure), and peer to peer sessions are created as secure by default, unless a VAC-banned player creates them, then they are insecure.

VAC bans are limited to multiplayer gameplay and do not affect access to offline features of the game.

Please note, for the anti-cheat detector part to work, we need to report any known cheat programs to Valve so that they can add these to their detection list. If you become aware of a new cheat program, please report this to Slightly Mad Studios and we will see that it is added to the list.

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Project CARS - Classic Lotus Track Expansion – Content Overview 


Vehicles
Five new vehicles:

Free car
• 1970 Lotus Type 49C Cosworth

Pay Package
• 1965 Lotus Type 40 Ford
• 1963 Lotus Type 25 Climax
• 1965 Lotus Type 38 Ford
• 1967 Lotus Type 51

Tracks
Four new Layouts
• Rouen GP
• Rouen Short
• Hockenheim Classic
• Silverstone Classic

Liveries
10 more community-created liveries:
• Bentley Continental GT3 - Bentley Team HTP #84 (24h Nordschleife 2015)
• Bentley Continental GT3 - Bentley Team HTP #85 (24h Nordschleife 2015)
• Caterham Superlight R500 - Momo Corse livery
• Ford Sierra Cosworth Group A - Momo Corse livery
• Lotus 78 Cosworth - Momo Corse liveries (2 team cars)
• Lotus 98T Renault - Momo Corse liveries (2 team cars)
• Palmer Jaguar JPLM - Momo Corse livery
• BMW 320 Turbo Group 5 - BMW Junior Team #11
• BMW 320 Turbo Group 5 - BMW Junior Team #12
• BMW 320 Turbo Group 5 - BMW Junior Team #13

Career
Two new invitational events:

Lotus Vintage GT Challenge - A three-round series featuring the Lotus Type 40
Start Date – May 29th 
Location –Silverstone Classic, Rouen Short, Hockenheim Classic
Unlock Criteria - Win the GT3 Asia-Pacific Trophy

Lotus Vintage Formula Challenge - A three-round series open to all Classic Lotus Formula cars
Start Date – June 1st 
Location – Rouen GP, Hockenheim Classic, Silverstone Classic
Unlock Criteria - Win the Formula C British Series

 

Uredil - silicijeva dolina
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