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Latest Build Update rFactor 2 - 1.1111 Now Available!

Steam Build IDs
client: 3118567
dedi: 3118570
demo: 3118587

Note: Server Admins must update all dedicated servers.

- Added full support for auto-shift as a parameter in the UI garage setup screen (McLaren MP4/8)
- Demo has been updated to the current build and now includes the McLaren MP4/8.

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McLaren Historical Racecars Release

Don´t just admire Icons – become one!

The motorsport world is full of heroic stories, iconic cars and unbelievable moments of success. Many of these tales include McLaren. How many times do we as simracers dream about the golden age of motorsport and wish we could have driven in that era. All the myths around specific cars and the strong characters that drove them fuel our ambition to create our own legendary moments, either on virtual or real tracks.

What would you have done if it was you sitting in the racecar back then? Would it be a story of success or are those beasts too much for you to tame? You can find that out for yourself now and create your own legend of the past – we´re proud to bring you 3 iconic McLaren racecars to give you the most authentic way of diving back into those memories that started the fire and enthusiasm for motorsport that so many of us have.

Anyway, despite me trying to throw out lyrical masterpieces and dreaming about the next Poetry slam, here is the most important part of this release: The cars are free!

Enough celebration for now, concentrate on reading!

McLaren M23 – there can only be one first world championship



When McLaren introduces the M23 to the world in 1973 with first test drives, they knew already that they had created something special. Feedback from the first laps had been amazing, an easy to steer car with a great balance, thanks to nearly all the weight being close to the center, where also the tank was located. The introduction to the Formula 1 World Championship was marked as a complete success before even going into the cars first race, since McLaren managed to put their brand new M23 right on Pole Position.

But it took another year before the British powerhouse was able to lift their first World Championship trophy, making sure that the M23 remained in the hearts of motorsport lovers for years to come while also paving the way for McLaren to become the iconic racing team they are nowadays. 16 Wins were scored with the M23 overall resulting in 2 World Championships, creating the legend of one of the most successful cars in history.

McLaren MP4/8 – a true fighter

710 PS were squeezed out of the 3.5 V8 Cosworth engine to propel this McLaren into the fights which would have went viral, if Facebook and YouTube would have been a thing back in 1993. McLaren went onto full attack with the MP4/8, trying to grab another world championship to add to their trophy room. While the car featured innovative technology and an advanced chassis, the team was being led down by engine in the end, which didn´t offer as much performance as their competition was able to produce. Nevertheless this car put up a fight for the championship, especially since it featured automatic programmable gearbox, traction control and a host of other options, leaving the driver with more resources to concentrate solely on fighting for the top spots.

At the end of the season, 5 wins across wasn´t quite enough to crown this masterpiece of a car with a title, leaving McLaren with a second place in the driver and constructors championship, despite incredible drives, such as, the legendary drive By Ayrton Senna in the wet at Donington. But even if YouTube was not even invented back then, video clips of fights of this cars are still among the top hits. Step inside the monocoque and go back in time to bring home the trophy the MP4/8 deserves!


Special Features:

The McLaren MP4/8 featured an innovative shifting option with automatic upshift and downshift. As we brought this feature into rFactor2, you can program your upshift with specific RPM for each gear, giving you full control of this feature. Of course you can also turn this feature off instead.




McLaren MP4/13 improve, dominate

Even if Mika Häkkinen had his debut for the McLaren Formula 1 Team on the MP4/8, it was this version in 1998 that lifted him up among the greatest. Designed by Adrian Newey, the new Mp4/13 was a perfect fit to the new ruleset and the grooved tyres. Efficient aerodynamics teamed up with the most powerfull engine (780bhp) on the grid, the car immediately dominated the series and turned the first race into a pure McLaren showcase. Every single competitor got lapped at least once during the Astralian Grand Prix, just a sign of what was to come for the rest of the season.

The MP4/13 was able to reach speeds up to 353 km/h and managed to win 9 GPs that season, with Häkkinen lifting the thophy 8 times out of those 9. Eventually it ended up with McLaren securing the constructors championship and the flying Finn to grab the drivers title, bringing back McLaren to the top of the series once again since the 1991 title.




Kdor nima igre rFactor 2, lahko vseeno preizkusi McLaren MP4/8, ki je dodan brezplačni demo verziji - rFactor 2 Demo


Uredil - 57X
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Roadmap Update September 2018

To say September was a busy month for us would probably be the understatement of the year. Last time we already hinted at some big news, and the release of no less than three free, iconic McLaren race cars has certainly been well received and confirms our commitment to adding high-quality free and paid content to the simulation. We’ve met many of you at SimRacing Expo at the Nurburgring mid September. The event was highly successful, and I am confident that we will be back next year.

Directly after the Expo, we started our qualification rounds for the McLaren Shadow competition, which will continue well into next month. In the mean time we, almost silently, also released a big update for Zandvoort, featuring all possible layouts, a significant performance improvement as well as proper support for night and wet racing.

Material and Lighting System

Our final announcement at the expo was a new material and lighting system, which is currently in progress, and is based on physically based rendering (PBR). We’ve been working on it for the last couple of months, and its release is still a few months away, but the results so far have been very good. We showed some examples of our new car paint material that simulates a multi-layer paint job, featuring a body or primer, a base coat that is possibly metallic or two-tone, and finally a clear coat – each with parameters that allow you to specify in great detail the specifics of each layer. We did not stop there though, as our cars in general come with templates that allow users to create their own liveries. We now support up to six different materials that can be used on different, configurable regions of the car. This allows people to create liveries with vinyl wraps, shiny metallic bits, carbon parts and many other things all on the same car body. We are already looking forward to the unique designs our community can create with all these new possibilities. What we’re working on in the months ahead is other materials. Arguably the car bodies are very important, but we would also like to improve our cockpit interiors, the way rubber tyres look, and also our road surfaces. Obviously we will make sure that what we do stays compatible with all current content, but what’s more important, we aim to make it very easy to upgrade to these new materials. We’re committed to updating all our own content, and we expect the community to do the same.


As we told you in the announcement, the scan is done, and both the Nordschleife and GP track are up to 2018 standards. We’re finalizing the important processing of the data now, which – as you might imagine for such a large track – takes some time. In the meantime, our track team already started the huge task of modelling all the details that are visible when you drive around the track: trees, houses, audiences, camping grounds and many other things. We are aiming for a release at the end of Q1 of 2019. In the meantime, we are also looking at our options for the Südschleife. Quite a few people have responded and pointed out available information about this classic track. We have not yet made the decision to build it, and if it happens this layout will certainly be done as a separate project. We’ll keep you posted.


We’ve included some screenshots of a new-final version of Botniaring. As the track was officially licensed, we got extensive opportunities to survey the asphalt and its surroundings, which allowed us to accurately reproduce every little detail of the track. Like many of our other tracks, we will provide the different layouts and we are sure this relatively unknown track will offer some good racing. The release is planned for October, and as mentioned before, this will be a free track.


UI and Competition

The UI and Competition are two areas with a constant buzz of diverse development activity. We’re now at that point where the two teams merge and start to work on getting the competition functionality into the UI itself.  So in short, we’re currently integrating UI and competition and preparing for a launch of both systems ‘together’. You’ve probably seen and even participated in the multiple competitions we’ve put on over the last year, where joining and viewing stats was through our web page. We still want to offer join via our webpage, but our ultimate goal is for you to find and join a competition straight from the UI, making it that much easier and that much more tempting to take part!

Of course, we do have some new UI functionality to share with you as well. First, we now have that spiffy animated trackmap you always wished for (smile) This trackmap highlights the leader as well as the current driver you have selected (in white). You can click on any number on the track map itself and the list auto-scrolls to and expands that driver. Next, we have a brand new expanded standings pop-up function with color-coded best sectors.  Finally, we’ve added a simple minimal graph to the standings, this gives a quick overview of your progress lap by lap as compared to the other drivers around you.

We’re hiring!

Some of you might have seen this post on our forum. We’re hiring! Specifically, we are looking to strengthen our track building team at Studio 397. We’re expecting you to bring your experience and knowledge of modeling tools, and of course you should be an expert in building good and accurate tracks. We will provide you with the necessary hardware and software, a good working environment and an education in tools you are not yet familiar with. If you’re up for a new challenge, check out the post and get in touch:

That’s all for now, enjoy the remaining rounds of the McLaren Shadow competition and remember to keep it on the black stuff!

vir: Studio 397 Roadmap Update September 2018

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Za čez zimo: 

Sim Racers 4 Life welcomes you to our 1976 F1 Season.
Three cars will battle for the 1976 championship, The Brabham BT44B, the Mclaren M23 and the March 761. Will you be James Hunt this season? Join us and show your skills.

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Hehe, ti pa skačeš sem pa tja. Mal rFactor2,mal iR , mal ACC,malo AC... "taku nauš nkul nkjer hiter" :P:D


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Kako to misliš? Vse, kar si naštel (pc2 si pozabil) je 20% mojega SIM časa, 80% pa sedaj menda že veš, kje sem😎.

Link je za openwheel fune atraktiven (15 dirk se mi zdi). Sam trenutno preferiram kako rf2 gt3 ligo

 Sem celo sam setupe začel delati. Celi teden hebanja, potem smo pa dež imeli😂 .

A ja, hiter??? Za kaj že?

Uredil - mancSLO

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Hehe, mal te moram podražit. Nobenega stream-a ovala ni bilo že lep čas :)


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Sem še eno boljšo našel za to zimo. Nekaj placa je še, vozi se pa URD EGT in + Ford GTE mod.

track   date winner
JP 01 | Okayama International Circuit Oct 30, 2018 ---
AU 02 | Sydney Motorsport Park Nov 13, 2018 ---
IT 03 | Autodromo Nazionale Monza Nov 27, 2018 ---
ES 04 | Circuit de Barcelona-Catalunya Dec 11, 2018 ---
AZ 05 | Baku City Circuit Jan 22, 2019 ---
BE 06 | Circuit de Spa-Francorchamps Feb 05, 2019 ---
GB 07 | Thruxton Circuit Feb 19, 2019 ---
US 08 | NOLA Motorsports Park Mar 05, 2019 ---
US 09 | Cleveland Burke Lakefront Airport Mar 19, 2019 ---
US 10 | voting in 2019 Apr 02, 2019 ---
DE 11 | Norisring Apr 16, 2019 ---
IT 12 | Misano World Circuit May 14, 2019 ---

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Roadmap Update October 2018

It´s getting colder outside, and most of us probably have either switched to winter tyres already or are planning to right now. Brace yourself, winter is here! But as simracers, we’re lucky, our season never ends, so let´s get into this month’s roadmap. It was once again a busy time for us. Let’s be honest here, that probably never ends either: we are pushing rFactor 2 further every single day, but it’s always great to head out to the community with good news like releases or announcements!


In 1989, the gates in Jurva opened to what now is known as the longest and most versatile racetrack in Finland, the Botniaring. It also features different layouts, thanks to the extension of the track in the past from a length of 2618 meter to 4014 meters, making it the longest racetrack in the country. Its smooth tarmac surface has invited multiple races to the region over the years, turning Botniaring into another Finnish motorsport center.

Mostly used for national championships, the track also became popular among northern European championships. With its 3 different layouts, the Botniaring offers thrilling racing action for all kinds of motorsport classes. It might not have seen a full European GT Championship yet, but you can change that in rFactor 2! Choose from the “Long”, “Long with Chicane”, and “Short” layouts to either be challenged by a high-speed track or to take on a breathtaking chicane that needs all your attention if you want to clock a fast lap time. Ah yes, we nearly forgot, the track is live now and servers are also running already, so what are you waiting for?!



When we announced this track at SimRacing Expo, we already stated this is a monumental task. The 2018 scan data has now been fully processed, and in parallel we have been working on many of the track-side details. We don’t have a lot to show yet, as usually the phases of modeling a track involve a lot of work that is not immediately visible until quite late in the build. We did visit our artists and got some pictures from their workstations while they were working on the track. Planning-wise, we are on schedule, and in a couple of months we hope to be able to show you some in-game shots. Worth mentioning already is that this will be our first full track that is built using our new material system.



McLaren Shadow rFactor 2 Qualifier

After introducing three new free cars to the simulation, we headed into the harsh but exciting world of competitive racing, on the hunt for that one driver that would represent the rFactor 2 community in the McLaren Shadow final later on in Woking. But before anyone could claim this spot, three qualifier rounds broke down the list of participants to the last 30 that had a chance at winning this.

Round 1 at Silverstone

Round one saw our racers flying through Hangars straight at the iconic Silverstone Circuit in the McLaren MP4/8. With everyone ready to shine and willing to do everything to put their stamp on the first round of the new competition, our livestream saw plenty of action and great fights with everyone trying to get inside the top 10 to make their way to the Qualifier final. After 30 minutes we had our first podium of the rFactor 2 McLaren Shadow Competition with Jan von der Heyde winning in front of Michelle D Alessandro and Eros Masciulli.

Round 2 at Zandvoort

The first 10 had their ticket to the Qualifier final, another 20 tickets were still up for grabs. After everyone parked their McLaren MP4/8 in the garage again we went even further back in time with the McLaren M23, a pure drivers car. No electronics, just a steering wheel and pedals. And with these weapons, our best drivers out of the Hotlap Sessions had to go up against each other on Zandvoort. Long fast corners, a lot of banking, and the endless will to fight made up another great livestream during this competition, eventually seeing Georgo Baldi reaching for the top spot and sending Peyo Peev and Kuba Brzenzinski down to the other spots on the podium.

Round 3 at Indianapolis

The championship car of Mika Häkkinen, the McLaren MP4/13, was the car of choice for the last qualifier round, leading our drivers to Indianapolis for a last chance to earn their spot in the Qualifier final. With an aggressive rear end, this car meant serious business for our participants and Indianapolis GP wasn´t willing to make it any easier for them. As this was the last qualifier round, everything heated up quite quickly, with several fighting groups that had to be covered by our live broadcast. In the end it was too much pressure for some drivers which totally threw around the top 10 in the last laps of the qualifier. Managing to keep his MP4/13 under control, it was Mark Berends securing the first place with Kevin Ryan and Antonio Kolarec following closely.

Finals at Longford, NOLA and Sebring

All qualifier rounds had been done and it was time for the Top 30 drivers from around the world to face off in the Qualifier final. Due to it being the big finale with just one spot leading to the McLaren Shadow Event in Woking, we decided to send out drivers to 3 different tracks, using all the new McLaren cars to find out who will represent our beloved Sim.

Normally you would expect a write up about what happened, right? Yeah, me too… not gonna happen XD! There was just too much action everywhere and the battles really showed that everyone was willing to give his best to get the Ticket to the UK. So better watch it yourself! (You fancy a link? It’s down there!). To cut a long story short, after 3 intense races it was Nuno Pinto who leading the standings and lifting himself up to the next level of the competition, the on-site final. Nuno Pinto:


It was really good, I wasn’t really expecting to win the competition. The first race was almost perfect, pole position and win. The second race started really bad with the crash on turn 1, recovered from P20 to P9 and got some good points. The last race was so good, started from pole, but when I switched to 2nd gear the rear end stepped out and to avoid hitting the wall I had to lift the throttle and lost 5 spots, recovered to P3 and that gave me overall win. Really happy and I am already working to be in the best shape possible for the final in January, I don’t really know what to expect but I will try and do my best and make all rFactor 2 players as proud as possible!

On behalf of everybody at Studio 397 and McLaren we would like to congratulate Nuno and wish him all the best in the finals!


Developer Tooling

Developer (modder) tooling is an area we have been quiet on for the last couple of years. Internally, and when supporting our community, we have been building on the rather old 3D Studio Max 2012.  Although we released updates that allowed you to work with the 64-bit version of that tool, the fact is that we needed to upgrade to the latest tooling. We are now doing just that, and we expect to release updated plugins for the latest versions of 3D Studio Max soon (they are currently going through internal beta testing). We are also making sure that these tools will continue to work with our new material system, and as always we encourage people to tell us what else they need!

Community Night #3

Our month was once again very busy, but we like to drop some hints here and there. So believe us when we say that we are working on way more than what we can list in this roadmap. Yet with all those sleepless nights coding, writing contracts and grabbing licenses left and right, there still needs to be some time left for us to also enjoy our favorite sim!  Right?….RIGHT! Finally that time has come again, and you know its name from previous adventures: the Community Night is back for its 3rd event! Let’s dive into some racing action together on Sunday (4th of November) 7pm CET, to be broadcast on

We wanted to celebrate the release of Botniaring and we thought it would be fun to put on our winter jackets and lap the Finnish track with you guys. Deciding on a car class gets harder with every new piece of content we add, so why not just race 2 different layouts with different classes? We will hit the short version with the USF2000, while the roaring GT3’s will conquer the longest ribbon. You can now go for your first laps on our Botniaring servers that are live with the launch, so get ready!

That’s all folks, and don’t forget we are still in the middle of the Halloween Sale, so check out our special offers!!!

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sicer ne vem kje jo bom uporablu, ampak sm kupu iz firbca :D V AC nism niti ene dirke online odpelu na tem dirkališču :( 

Uredil - 57X

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Uredil - 57X

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