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Latest Build Update rFactor 2 - 1.1111 Now Available!

Steam Build IDs
client: 3118567
dedi: 3118570
demo: 3118587

Note: Server Admins must update all dedicated servers.

- Added full support for auto-shift as a parameter in the UI garage setup screen (McLaren MP4/8)
- Demo has been updated to the current build and now includes the McLaren MP4/8.

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McLaren Historical Racecars Release

Don´t just admire Icons – become one!

The motorsport world is full of heroic stories, iconic cars and unbelievable moments of success. Many of these tales include McLaren. How many times do we as simracers dream about the golden age of motorsport and wish we could have driven in that era. All the myths around specific cars and the strong characters that drove them fuel our ambition to create our own legendary moments, either on virtual or real tracks.

What would you have done if it was you sitting in the racecar back then? Would it be a story of success or are those beasts too much for you to tame? You can find that out for yourself now and create your own legend of the past – we´re proud to bring you 3 iconic McLaren racecars to give you the most authentic way of diving back into those memories that started the fire and enthusiasm for motorsport that so many of us have.

Anyway, despite me trying to throw out lyrical masterpieces and dreaming about the next Poetry slam, here is the most important part of this release: The cars are free!

Enough celebration for now, concentrate on reading!

McLaren M23 – there can only be one first world championship



When McLaren introduces the M23 to the world in 1973 with first test drives, they knew already that they had created something special. Feedback from the first laps had been amazing, an easy to steer car with a great balance, thanks to nearly all the weight being close to the center, where also the tank was located. The introduction to the Formula 1 World Championship was marked as a complete success before even going into the cars first race, since McLaren managed to put their brand new M23 right on Pole Position.

But it took another year before the British powerhouse was able to lift their first World Championship trophy, making sure that the M23 remained in the hearts of motorsport lovers for years to come while also paving the way for McLaren to become the iconic racing team they are nowadays. 16 Wins were scored with the M23 overall resulting in 2 World Championships, creating the legend of one of the most successful cars in history.

McLaren MP4/8 – a true fighter

710 PS were squeezed out of the 3.5 V8 Cosworth engine to propel this McLaren into the fights which would have went viral, if Facebook and YouTube would have been a thing back in 1993. McLaren went onto full attack with the MP4/8, trying to grab another world championship to add to their trophy room. While the car featured innovative technology and an advanced chassis, the team was being led down by engine in the end, which didn´t offer as much performance as their competition was able to produce. Nevertheless this car put up a fight for the championship, especially since it featured automatic programmable gearbox, traction control and a host of other options, leaving the driver with more resources to concentrate solely on fighting for the top spots.

At the end of the season, 5 wins across wasn´t quite enough to crown this masterpiece of a car with a title, leaving McLaren with a second place in the driver and constructors championship, despite incredible drives, such as, the legendary drive By Ayrton Senna in the wet at Donington. But even if YouTube was not even invented back then, video clips of fights of this cars are still among the top hits. Step inside the monocoque and go back in time to bring home the trophy the MP4/8 deserves!


Special Features:

The McLaren MP4/8 featured an innovative shifting option with automatic upshift and downshift. As we brought this feature into rFactor2, you can program your upshift with specific RPM for each gear, giving you full control of this feature. Of course you can also turn this feature off instead.




McLaren MP4/13 improve, dominate

Even if Mika Häkkinen had his debut for the McLaren Formula 1 Team on the MP4/8, it was this version in 1998 that lifted him up among the greatest. Designed by Adrian Newey, the new Mp4/13 was a perfect fit to the new ruleset and the grooved tyres. Efficient aerodynamics teamed up with the most powerfull engine (780bhp) on the grid, the car immediately dominated the series and turned the first race into a pure McLaren showcase. Every single competitor got lapped at least once during the Astralian Grand Prix, just a sign of what was to come for the rest of the season.

The MP4/13 was able to reach speeds up to 353 km/h and managed to win 9 GPs that season, with Häkkinen lifting the thophy 8 times out of those 9. Eventually it ended up with McLaren securing the constructors championship and the flying Finn to grab the drivers title, bringing back McLaren to the top of the series once again since the 1991 title.




Kdor nima igre rFactor 2, lahko vseeno preizkusi McLaren MP4/8, ki je dodan brezplačni demo verziji - rFactor 2 Demo


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Roadmap Update September 2018

To say September was a busy month for us would probably be the understatement of the year. Last time we already hinted at some big news, and the release of no less than three free, iconic McLaren race cars has certainly been well received and confirms our commitment to adding high-quality free and paid content to the simulation. We’ve met many of you at SimRacing Expo at the Nurburgring mid September. The event was highly successful, and I am confident that we will be back next year.

Directly after the Expo, we started our qualification rounds for the McLaren Shadow competition, which will continue well into next month. In the mean time we, almost silently, also released a big update for Zandvoort, featuring all possible layouts, a significant performance improvement as well as proper support for night and wet racing.

Material and Lighting System

Our final announcement at the expo was a new material and lighting system, which is currently in progress, and is based on physically based rendering (PBR). We’ve been working on it for the last couple of months, and its release is still a few months away, but the results so far have been very good. We showed some examples of our new car paint material that simulates a multi-layer paint job, featuring a body or primer, a base coat that is possibly metallic or two-tone, and finally a clear coat – each with parameters that allow you to specify in great detail the specifics of each layer. We did not stop there though, as our cars in general come with templates that allow users to create their own liveries. We now support up to six different materials that can be used on different, configurable regions of the car. This allows people to create liveries with vinyl wraps, shiny metallic bits, carbon parts and many other things all on the same car body. We are already looking forward to the unique designs our community can create with all these new possibilities. What we’re working on in the months ahead is other materials. Arguably the car bodies are very important, but we would also like to improve our cockpit interiors, the way rubber tyres look, and also our road surfaces. Obviously we will make sure that what we do stays compatible with all current content, but what’s more important, we aim to make it very easy to upgrade to these new materials. We’re committed to updating all our own content, and we expect the community to do the same.


As we told you in the announcement, the scan is done, and both the Nordschleife and GP track are up to 2018 standards. We’re finalizing the important processing of the data now, which – as you might imagine for such a large track – takes some time. In the meantime, our track team already started the huge task of modelling all the details that are visible when you drive around the track: trees, houses, audiences, camping grounds and many other things. We are aiming for a release at the end of Q1 of 2019. In the meantime, we are also looking at our options for the Südschleife. Quite a few people have responded and pointed out available information about this classic track. We have not yet made the decision to build it, and if it happens this layout will certainly be done as a separate project. We’ll keep you posted.


We’ve included some screenshots of a new-final version of Botniaring. As the track was officially licensed, we got extensive opportunities to survey the asphalt and its surroundings, which allowed us to accurately reproduce every little detail of the track. Like many of our other tracks, we will provide the different layouts and we are sure this relatively unknown track will offer some good racing. The release is planned for October, and as mentioned before, this will be a free track.


UI and Competition

The UI and Competition are two areas with a constant buzz of diverse development activity. We’re now at that point where the two teams merge and start to work on getting the competition functionality into the UI itself.  So in short, we’re currently integrating UI and competition and preparing for a launch of both systems ‘together’. You’ve probably seen and even participated in the multiple competitions we’ve put on over the last year, where joining and viewing stats was through our web page. We still want to offer join via our webpage, but our ultimate goal is for you to find and join a competition straight from the UI, making it that much easier and that much more tempting to take part!

Of course, we do have some new UI functionality to share with you as well. First, we now have that spiffy animated trackmap you always wished for (smile) This trackmap highlights the leader as well as the current driver you have selected (in white). You can click on any number on the track map itself and the list auto-scrolls to and expands that driver. Next, we have a brand new expanded standings pop-up function with color-coded best sectors.  Finally, we’ve added a simple minimal graph to the standings, this gives a quick overview of your progress lap by lap as compared to the other drivers around you.

We’re hiring!

Some of you might have seen this post on our forum. We’re hiring! Specifically, we are looking to strengthen our track building team at Studio 397. We’re expecting you to bring your experience and knowledge of modeling tools, and of course you should be an expert in building good and accurate tracks. We will provide you with the necessary hardware and software, a good working environment and an education in tools you are not yet familiar with. If you’re up for a new challenge, check out the post and get in touch:

That’s all for now, enjoy the remaining rounds of the McLaren Shadow competition and remember to keep it on the black stuff!

vir: Studio 397 Roadmap Update September 2018

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