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Assetto Corsa Competizione


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Da se tudi med top 100 pridt Sam sem prepričan, da do konca tekmovanja tole ne bo dovolj dober cajt za top100

No pa sem jo nabavil in odpeljal kar lepo število krogov, online in ofline dirk. Meh občutki so prisotni po odvoženih nekaj dirkah. Ob najboljši možni meri sem iskal nekaj več, kar je do sedaj po

No še kako mojo slikico za pogledat :)

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Aja, ne vem. Men se zdi, da oba naslova odstopata iz povprečja po grafični podobi. Je pa res, da ima pc2 smešne dežne kapljice na šipah.

Sicer pa meni osebno ta nabildana fotorealistika ne paše. iRacing ima za moje pojme cool grafiko. Moti edino občutek, da se avti vozijo po neki drugi podlagi. Sej dejansko se, tud v AC je isto. Dejansko ne vozimo na tem kar vidimo/gledamo (razen v rFactor 2, kjer je dejansko samo ena podlaga). Ampak ima pa AC to lepš porihtan v replayih, kot iR. Kako v iR to zgleda v real-time, ne vem. Vrjetn pa bom na žalost, moral ta eksperiment za določen čas še mal odložit na stran.

A mogoče kdo ve za ACC, kako je sestavljena vozna podlaga?

Uredil - 57X
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  • 3 weeks later...

Zanimive nastavitve v .json fajlih Dedicated Serverja, ki je prišel z updatom. Sam še zrihtat morajo, da bo vse delal :)

 

{
    "rules": {
        "fullSeasonJokerTyreCount": 7,
        "raceToRaceJokerTyreCount": 7,
        "pitlaneSpeedLimitKmh": 50
    },
    "gameplay": {
        "highlightTargetLocation": 1,
        "highlightRollingStartLocation": 2,
        "showVirtualMirror": 2,
        "showVirtualFlags": 2,
        "showRadar": 2,
        "showFuelAlert": 2,
        "showTyreTempAlert": 2
    },
    "assists": {
        "presetIndex": 0,
        "description": "",
        "autoGear": 2,
        "autoClutch": 2,
        "stabilityControlLevelMin": 0.0,
        "stabilityControlLevelMax": 1.0,
        "autoEngineSwitch": 2,
        "autoPitLimiter": 2,
        "autoPitProcedure": 2,
        "autoWiper": 2,
        "autoLights": 2,
        "autoPitRequest": 2,
        "showIdealLine": 2
    },
    "graphics": {
        "rainSprayLevelMin": 0,
        "rainSprayLevelMax": 5,
        "rainWindShieldLevelMin": 0,
        "rainWindShieldLevelMax": 5,
        "cockpitLevelMirrorMin": 0,
        "cockpitLevelMirrorMax": 4
    },
    "superpoleRules": {
        "d_Q3_EligibleCarFactor": 2,
        "superpoleEligibleCarNumber": 2,
        "superpoleCarStartInterval": 60,
        "superpoleMaxValidLapCount": 2,
        "superPoleLimitedTyreSetCount": 1
    },
    "sessionRealism": {
        "presetIndex": 0,
        "description": "",
        "eventIndex": 0,
        "sessionIndex": 0,
        "damageRate": 1.0,
        "trackCutPenalty": 0,
        "pitSpeedingPenalty": 0,
        "tyreFuelWear": 1,
        "unlimitedTyreSet": 1,
        "brakeFading": 1,
        "fastRollingStart": 1
    },
    "sessionGameplay": {
        "eventIndex": 0,
        "sessionIndex": 0,
        "canTeleportToPit": 2,
        "teleportToPitPenaltyTime": 20,
        "superpoleVirtualSession": 2,
        "preSessionTime": 0,
        "simulateTeammates": 2,
        "skillMultiplier": 100,
        "aggroMultiplier": 100,
        "playerSessionPostTime": 15
    },
    "sessionOnline": {
        "eventIndex": 0,
        "sessionIndex": 0,
        "singleEvents": 2,
        "loopSeason": 1,
        "maxPing": 300,
        "lagSecs": 10,
        "lagCount": 3,
        "simulateAsOneManTeam": 2,
        "forcePlayerSwap": 2,
        "cockpitCameraMode": 2,
        "dashCameraMode": 2,
        "chaseCameraMode": 2,
        "bumperCameraMode": 2,
        "bonnetCameraMode": 2,
        "freeJoinMode": 2,
        "sessionStartingUITime": 5,
        "sessionResultUITime": 15,
        "sessionRaceOverTime": 15,
        "sessionPostRaceTime": 10
    },
    "sessionRealismOverride": [],
    "sessionGameplayOverride": [],
    "sessionOnlineOverride": [],
    "events": [
        {
            "trackName": "misano",
            "circuit": {
                "enabled": true,
                "pitNumber": 0,
                "sectorCount": 3,
                "formationTriggerNormalizedRangeStart": 0.7983499765396118,
                "formationTriggerNormalizedRangeEnd": 0.8480079770088196,
                "greenFlagTriggerNormalizedRangeStart": 0.9604099988937378,
                "greenFlagTriggerNormalizedRangeEnd": 0.9999989867210388,
                "baseGrip": 0.9599999785423279
            },
            "graphics": {
                "rainSprayLevelMin": 0,
                "rainSprayLevelMax": 5,
                "rainWindShieldLevelMin": 0,
                "rainWindShieldLevelMax": 5,
                "cockpitLevelMirrorMin": 0,
                "cockpitLevelMirrorMax": 4
            },
            "carSet": {
                "cars": [
                ]
            },
            "race": {
                "eventType": 0,
                "eventRaceRules": {
                    "pitWindowOpenAtTime": 0,
                    "pitWindowCloseAtTime": 0,
                    "pitlaneDriveThroughTime": 60,
                    "driveThroughLapLimit": 4,
                    "useSimpleSessions": 0
                },
                "sessions": [
                    {
                        "date_year": 2018,
                        "date_month": 9,
                        "date_day": 29,
                        "date_hour": 12,
                        "date_minute": 0,
                        "sessionType": 0,
                        "sessionDuration": 172799,
                        "timeMultiplier": 1.0
                    }
                ]
            },
            "startupWeatherStatus": {
                "ambientTemperature": 26.0,
                "roadTemperature": 30.0,
                "wetLevel": 0.0,
                "windSpeed": 0.0,
                "windDirection": 0.0,
                "cloudLevel": 0.0,
                "rainLevel": 0.0
            },
            "startupWeatherData": {
                "enabled": 0,
                "sunlightMean": -0.30000001192092898,
                "sunlightAmplitude": 1.0,
                "ambientTemperatureMean": 24.0,
                "ambientTemperatureAmplitude": 6.0,
                "numberOfVariableHarmonics": 7,
                "weatherBaseMean": 0.4000000059604645,
                "weatherBaseDeviation": 0.30000001192092898,
                "variabilityMean": 0.0,
                "variabilityDeviation": 0.15000000596046449,
                "sineCoefficients": [],
                "cosineCoefficients": []
            }
        }
    ],
    "eventOnlineReference": -1
}

 

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  • 4 weeks later...

Pričakovano, glede na delovanje MP do sedaj, so izid 0.6 prestavili:

Dear Early Access users of Assetto Corsa Competizione,

As you might know if you follow our activities on the official support forum, after releasing the first set of multiplayer features we decided to re-write some of the gameplay logic elements related to session handling, race timing and penalties, which manage both single and multiplayer game modes. The decision came in order to make improvements to the overall game structure, and ensure that multiplayer features are as efficient as possible to suit our goals, since they are a highly important component of Assetto Corsa Competizione.

Refactoring is never an easy task, but the good news is that the surgery has been successful. The code is recovering well, but we need a bit of time to properly test all aspects of the title to make sure all functionalities and updates that will arrive in the 0.6 release work as we – and you – expect them to.

Therefore, we now plan to release v 0.6 next week.

The new build will include the Monza circuit and both model years of the Nissan GT-R Nismo GT3 cars, 2015 and 2018, which – for the time being – will replace the 2018-spec Honda NSX GT3, previously expected to be released in February, and now scheduled to be included in the 1.0 version of Assetto Corsa Competizione. The reason for this change is that we simply require more time to finalise the NSX package to provide you the best possible virtual counterpart of this amazing racing car.

To most early adopters, these slight changes should not come as a big surprise, since they are part of an early access programme: nevertheless, we would like to thank you for your patience and the amazing support we have received from you, which is the key reason why we continue to work hard to deliver a simulation game that can meet your expectations. As soon as we have more info to share and a confirmed launch date, we will let you know

Sincerely,
The Kunos Simulazioni Team

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  • 4 weeks later...

Končno, celo MP dela približno OK. Marsikaj pa morajo še dopolniti, ker je MP precej nepregleden. Ne vem, zakaj enostavno ne skopirajo koncepta MP npr. iz starega GTR2, kjer se zadeva funkcionirala vrhunsko. Verjetno pa je tako še marsikje. Zdaj se da vsaj dirkati.

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Za enkrat očitno še vsi bolj kot ne čakajo kaj bo prinesel končni release... 

Slo serverja (vsaj našega) za enkrat še ni, če pa bo interes se bo definitivno postavil ;)

 

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