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GT3 Pack DLC


57X

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Studio 397 have released the new 'GT3 Power Pack' DLC for rFactor 2, adding five new GT3 spec cars alongside a brand new build update.

Now unfortunately it looks like those of us excited to try out the new rain effects will have to wait just a little bit longer, as the new build update released today has more of a focus on some impressive new visual damage modeling and tyre model updates, as well as the new cars of course. Despite its relative compact size the improvements should immediately be noticeable for rFactor 2 fans, with some subtle but encouraging enhancements made across several areas of the simulation, and plenty more planned for the near future.

The new build and car DLC are both available now, with the update automatically installing when you next restart your Steam client.


Build Changelog:

  • Added: An extended visual damage model featuring a combination of dents, scratches and cracks on the bodywork of cars, which has been implemented on the GT3 pack.
  • Added: New window and headlight glass shader that produces more realistic reflections. All five GT3 cars use it.
  • Added: Controller Profiles for Thrustmaster T-GT, T-GT Ferrari F1 Addon, TS-XW, TS-XW with Ferrari F1 Addon.
  • Added: Updates to the CPM model.
  • Fixed: Various small fixes to the no rain zone code that prevents rain from entering closed cockpits.
  • Fixed: All controller profiles default inputs are now assigned to JOY1.
  • Fixed: Bumped the rFactor 2 version for multiplayer compatibility to 1109 because of the new visual dents that required changes to the multiplayer protocol.

The GT3 Power Pack DLC
Available now via the Steam store, the GT3 Power Pack can be purchased as either a full five car package or as individual items. The pack retails for £13.35 and can be purchased HERE.

Bentley Continental GT3

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The Bentley Continental GT3 was first unveiled at the Goodwood Festival Of Speed in 2013; and since has been competing in many different GT3 championships across the globe. Even though the car looks big, it is actually very light; and its 600 horsepower 4.0 liter twin turbo engine makes it a force to be reckoned with.
Radical RXC Turbo GT3

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The Radical RXC Turbo GT3 is a bit of a rare appearance in the GT3 field, but it certainly is a very strong contender. Its light and stiff body holds a 3.5 liter Ford Ecoboost V6 engine with twin turbos and intercoolers, delivering over 500 horsepower. This car competes in the GT Open and debuted in 2016 at the season opener at Estoril. Of all the cars in the pack, this one probably feels the most like an open wheeler.

Callaway Corvette C7 GT3-R

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The Callaway Corvette C7 GT3-R, designed and built by Callaway Competition in Leingarten, Germany, started life on the drawing boards in 2014 and hit the tracks in 2016 when it started competing in the ADAC GT Masters. That campaign proved to be very successful; and recently it was announced that this car is now also ready to debut in the US, with GM giving permission to run in its home country. This 600 horsepower, 6.2 liter V8 packs a serious punch and sounds great. Nick-named“Darth Vader”, as it was first shown with an all-black carbon fiber body, this car will definitely remind you to hit your braking points and apexes if it shows up in your rear mirror!

Mercedes AMG GT3

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The Mercedes AMG GT3 was presented to the world in March of 2015 at the Geneva Motor Show. The 6.2 liter naturally aspirated V8 engine and carbon-fiber body ensure this car can always be found at the front of the pack. Apart from racing in GT3, this car has also been entered in both the Super GT GT300 and IMSA GTD classes.

McLaren 650S GT3

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The McLaren 650S GT3 is a car we already released earlier this year for the World’s Fastest Gamer competition. The car made its debut in 2015 and was designed and optimised to contest GT3 championships. Building on the MP4-12C GT3, it offered optimisations in many areas, including aerodynamics. Powered by a 3.8 liter twin turbo V8 engine that is known to spit fire like there’s no tomorrow, this car is definitely an awesome appearance on any track. We have updated this car based on community feedback and additional data we received.

Kdor še ni, si lahko ogleda tudi intervju z Marcelom Offermansom, vodjo studia 397. Beseda seveda teče o razvoju rF2 :)

Marcel Offermars @ SimRacingExpo2017

vir: RACEDEPARTMENT

 

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17 minutes ago, markop said:

Kaj lahko joinas server kjer so vsi avti  ce kupis samo en avto?

Drugace pa [ok] 

Btw kaj je to cpm model?

Nažalost ne moreš. Moreš imeti komplet! So pa vsi avti vredni svojega denarja. CPM stands for contact patch model. Kej bolj podrobno lahk pa @57X pove. :P

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CPM je potemtakem model, ki simulira koliko gume je v stiku s podlago v nekem trenutku. Koliko se segreje, kako camberji vplivajo na pospeševanjein bremzanje in še vse ostalo kar sodi zraven. 

Uredil - markop
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26 minutes ago, markop said:

CPM je potemtakem model, ki simulira koliko gume je v stiku s podlago v nekem trenutku. Koliko se segreje, kako camberji vplivajo na pospeševanjein bremzanje in še vse ostalo kar sodi zraven. 

Bo držalo. :D Točno to ima če se mi prav zdi Rfactor 2 bolj natančno dodelano kot večina simov. 

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He. Tu bi se dalo na široko debatirat. Velika večina nas sklepa po feelingu, ki ga imamo v nekem sim. In v veliki večini je to pogojeno z FFB. Kar pa guma oz. njen model dela je pa čisto drugo. In večina od nas nas nima pojma o tem. IR trdi, da je state of the art z nekaj defekti, Ac trdi, da so njihove (10 vrstične :)) tabele najbolje kar lahko sim ponudi . rf2 fura svojo zgodbo in community hvali ta model. Osebno še nisem videl telemetrije in primerjave z RL. Skartka.... ....100 žensk, 200 jošk :)

Uredil - markop
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Zadnjič je en uporabnik dobr napisal na nekem forumu; ISI so po njegovem mnenju preveč razvoja posvetili tire modelu, ki je najbolj kompleksen na trgu. Ampak, kaj ti pomaga tak tire model, če 10 ljudi približno ve za kaj gre, le 2 pa ga povsem razumeta, 100 jih pa na blef vozi :D

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