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Automobilista Motorsports Simulator


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Marko, bom probal na hitro. (sem probal, pa ni šlo). Tehnično gledano, bi kot opazno razliko lahko izpostavil le spotterja v AMS, katerega rF2 nima. Trenutno se kakih drugih bistvenih razlik ne spomne

Js načeloma ne rabim pomoči za organizacijo eventa. Najbolj pomagate z udeležbo na eventu in tako, da čim večkrat izražate svoje želje kombinacij, formatov in terminov, ki bi vas pritegnili. Do sedaj

@enjoyer83  @vajtos  @Mike0  @ErAndrej   @uh-oh Vi ste se do sedaj udeležili vsaj enega od AMS eventov, nimate pa še Brit Pack-a oz. Season Pass-a. Če imate namen dirkati z nami tudi v bodoče, po

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A, s tem si ti obremenjen. Ir vs "igerce". Hudo...

Predlog: ti se igraj v iracingu in sam sebi dopoveduj, da je to to, nam pa pusti poizkusiti še kaj drugega, pa bo za vse OK[ok].

Uredil - mancSLO
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Pred 7 urami , Matjaž Murn je napisal:

Fantje, problem je v tem, da na dirki ne zavirate z retarderjem!

Tule se vidi, da sem poizkušal pri zaviranju čim bolj motor izkoristit, pretiravati pa nisem smel, ker po tem se pa le ta pregreje. Ja, čisto druge težave v tej seriji, ki jih igra tudi simulira in se bo treba privadit.

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Matjaž se je mal hecal, Marjan. Retarder je motorna zavora na gredi, ki je v Formla Truck ni. Enostavno se boš moral navadit, da so točke zaviranja pomaknjene precej nazaj od tistih, ki si jih vajen v avtomobilskih dirkalnikih :)

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Ja itak. ( sem malo nerodno zapisal, da sem motor izkoristil. Downshift sem mislil)

Saj sem tu prebral, kaj je to. Na mojem videu se vidi, da sem točke zaviranja prilagodil kar solidno :P. Bo pa še za raziskat vse čare tega tekmovanja. Trenutno iščem nek HUD ali kako se reče, da mi bo pri nastavljenem RPM kak app. na ekranu rdeče blinknil, ker druge rešitve za pregrevanje motorja za enkrat ne vidim.

Uredil - mancSLO
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  • 2 weeks later...

Kaj mora bit to ana mimo igra, da je toliko popravkov. Ali pa se trudijo in nas niso pustili na cedilu:

taff Premium

Ne
125cc Kart.jpgReiza Studios have released version 1.3.5 of Automobilista to the public today; a build that brings a wide variety of bug fixes and optimisations to the game. 

Included in the update are changes such as the ability to automatically disable the mid-race full course caution period for tracks that do not feature a Safety Car (such as the historic versions), relaxed some of the track limits violations, adjusted fuel consumption and calculations for various cars, along with the new and improved SweetFX profiles to make it look extra tasty! 

You can read the full changelog below: 
  • Added feature to automatically export setups from player´s fastest lap in Time Trial Mode - other users can then fetch this setup by clicking the time on the timing stands and clicking the button to download it
  • Refactored SweetFX profiles & split them into categories, including new default
  • Fixed Config tool bug that would allow native anti-aliasing setting to remain on even when SweetFX is enabled (user should set AA via graphics card control panel when a SFX preset enabled)
  • Added function to automatically disable mid-race full course yellow in tracks that don´t have a Safety Car (such as historical tracks)
  • Fixed bug that would limit opponents to a single car in championship mode irrespective of the actual setting if "randomize" function was on
  • Added UI tooltip to all screens (WIP, not all options have tips and it´s not localized)
  • Added UI option to switch off big screen movies (may help some users´ stuttering issues)
  • Vehicle configuration & install buttons are now hidden when car does not feature configuration options
  • Slightly relaxed track violation detection (except for Time Trial mode)
  • Added volume multiplier to swingman cameras in all cars
  • Adjusted fuel consumption / estimates in various cars
  • Fixed dark mirrors in shadows in some Caterham models, Metalmoro, F309, Ultima GTR Race
  • Adjusted AI corner reduction base for all cars
  • Changed TimedRaceNonLeaderLaps value from 1 to 2 for all series (should address some inconsistencies as to when checkered flag is displayed at the end of timed races)
  • Reduced AI minimum passes per tick (fixing issue that could cause AI to bounce when running over sawtooth curbs)
  • Adjusted Min / Mid / Max AI performance range for several tracks
  • Adjusted default engine rev limit in F-V10, F-Reiza, added F-V12 adjustable rev limit range for a safer default setup on these cars to help prevent engine failures
  • Corrected error from previous build adjusting downshift protection for modern formula cars (increasing rather than decreasing to avoid overreving)
  • Sta Cruz: Improved AI line through chicane
  • F-Truck: Improved diesel smoke logic
  • ARC Camaro: Rim LODs distance correction; Fixed tires UV mapping; Tire now is skinnable; Adjusted engine heating equations
  • SuperV8: Further adjusted AI performance
  • Marcas: Slightly adjusted tire load stiffness & center of gravity height; Adjusted AI weight distribution for better stability & callibrated AI performance; Reduced default rear anti-roll bar stiffness
  • Montana: Minor tire model adjustments; Adjusted chassis yaw inertia (should improve handling over curbs)
  • Mini: Minor tire model adjustments; Adjusted AI weight distribution for better stability
  • Lancer: Minor tire model adjustments; Adjusted AI weight distribution for better stability
  • Ultima: Adjusted weight distribution in all models; Adjusted race tire grip on race tires and load sensitivity on road models; Adjusted engine heating equations
  • Supertruck: Slightly increased tire grip
  • Metalmoro MR18: Reduced default tire pressures; calibrated AI
  • F-Vintage: Adjusted default diff setup; Slightly reduced tires LOD A for better performance; calibrated AI; Corrected right rear wheel LOD error in HIGH detal setting
  • Boxer: Fixed bug with brake lights causing performance loss when clsoe to another car
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Uuu tole morm takoj, ko vstanem tanove sweetFX-e sprobat :)

Reiza odlično hendla tole. Od sedaj naprej bo možno dobit setupe najhitrejših dirkačev na time trial eventih. In to direkt iz lestvice, z enim klikom [ok]

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  • 4 weeks later...

Sem sprobal F1 1991 mod in je zadeva prav zabavna. Zdaj tudi vidim, zakaj je nova formula tako sterilna in kako je zakon, ko se z V12 zapodiš po starih progah, kjer ni nepotrebnih šikan, ni asfaltnih izletnih con in kjer ga res lahko pičiš do konca.

Žgal sem ga po stari Imoli (krasna proga), Spielbergu (ta dolgem, kjer gre ves čas skoraj na polno) in Johanesburgu (samo WOW!!) Če je še kdo sprobal in bi bil za kako dirko, sem takoj za :D 

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