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Automobilista Motorsports Simulator


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Marko, bom probal na hitro. (sem probal, pa ni šlo). Tehnično gledano, bi kot opazno razliko lahko izpostavil le spotterja v AMS, katerega rF2 nima. Trenutno se kakih drugih bistvenih razlik ne spomne

Js načeloma ne rabim pomoči za organizacijo eventa. Najbolj pomagate z udeležbo na eventu in tako, da čim večkrat izražate svoje želje kombinacij, formatov in terminov, ki bi vas pritegnili. Do sedaj

@enjoyer83  @vajtos  @Mike0  @ErAndrej   @uh-oh Vi ste se do sedaj udeležili vsaj enega od AMS eventov, nimate pa še Brit Pack-a oz. Season Pass-a. Če imate namen dirkati z nami tudi v bodoče, po

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Automobilista v1.4.7 RELEASED

ams_ibarra_v147_1-jpg.1854

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Below is the Changelog for v1.4.54 -> v1.4.7:

CONTENT

  • Added Ibarra track (two layouts: normal & reverse)


FEATURES & FIXES

 

  • Added surround sound support (please run AMS Config to set up your audio output properly)
  • Multiplayer lobby improvements: General UI Tweaks; Pinned Reiza Servers; Improved Server Sorting; Added Series to Lobby; Added Bookmarks to list and ability to add / remove bookmarks; Fixed Beta in game Lobby; Added classification to server details; Fixed General Steam plugin issues, including reporting of Series, Players vs AI count and more
  • Added Upper Deadzone for Axis Settings
  • Fixed loading of FFB levels when game was set to 360hz, and the loaded level had 180hz
  • Updated Xbox One and 360 controller presets to XInput. Fixed clutch assignment on G25 Preset
  • Added XInput support (no FFB yet but will be added in the next release)
  • Improved info when creating a new profile about auto loaded preset on controller page.
  • Added button on Controller setting to detect the best preset for your controller.
  • Added Auto Loading for Xbox One controller.
  • Forced default controller profiles to resync to users game folder at every game load
  • Added global Cockpit Preference Option (for driver arms, LHD, RHD etc) to Display screen (no longer needs to be set for each car Configuration)
  • Added "Driver Arm Rotation Lock" option to PLR file for users who wish to disable the 90º rotation lock when arms are enabled (please note this may cause severe clipping at larger angles)
  • Several minor UI Adjustments
  • Fixed bug to display current Opponent Tire Compound color in multiplayer
  • Fixed Inconsistencies with Start Grid Position when changing AI Numbers on Single Race
  • Fixed Pit Box objects showing when there are always cars visible
  • Fixed a couple of bugs that could cause the game to crash in Championship mode
  • Fixed bug with in-game multiplayer game creation settings not working
  • Fixed bug where tire compound in replay would overwrite current setup
  • Fixed bug in AI pit strategy that could cause the AI to come repeatedly into the pits needlessly
  • Upscaled all vehicle body LOD Out values from 600 to 750m to address cars lodding in and out on long visible track segments
  • Updated road & terrain textures for Floripa, Jacarepagua, Johannesburg, Ribeirao, Ortona, Velopark to latest standards
  • Several minor shader improvements: a bit of AO to Ambient Lighting on Terrains; diffuse scroll shaders with and with out fog; Adjusted tree shader so it acts more naturally at dusk
  • Adjusted AI draft values so it remains in draft a little longer
  • Adjusted pit tire thresholds, making AI stay out longer into tire life for series where tire stops are not regular
  • Enabled pit menu refuelling on physics level (so now refuelling is determined fully by SRS setting - allowed in all cars / tracks, follows series actual regulations in their respective SRS)
  • Added / corrected aid weight penalties for cars that were missing them
  • Updated Push-to-pass boost values in Stock Car, Montana
  • Jaca Historic: Fixed crash when loading
  • VIR: Fixed flickering on paddock buildings
  • Kansai: Improved AO on main grandstand and pit building
  • Cadwell & Spielberg Historic: Fixed flickering on overhead signs/bridges at T1
  • Ortona: Fixed flickering on pit building at a distance
  • F-Ultimate: updated HALO model
  • F-V12: Fixed ID error for Time Trial mode
  • F3: Fixed F309 cockpit mirrors
  • Marcas: Updated onboard sounds


Important note for Logitech G29 / G920 users: Support for auto rotation is still on a dedicated Beta Branch labeled v1.4.7_G29. Further instructions as to how to switch to a beta branch here.

GENERAL NOTES:

If you have an online race tonight, you may stick to or revert to the previous v1.4.54 by selecting that branch from the Steam Beta tab. Further instructions as to how to do that here.

If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.

 

Lepo je biti Automobilista fan v  zadnjih mesecih [owje]:D Malo sem se bal, da bo fokus proti koncu razvoja upadel, glede na to, da naslov, po številu uporabnikov, ne sodi med obetavnejše. A Reiza gradijo odlične temelje za naslednji projekt, vsebinsko so že tako ali tako daleč pred vsemi simulacijami na trgu. Če jim rata boljši prehod na DX12, kot rF2 na DX11, se nam obetajo lepi časi hehe :D 

Uredil - 57X
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  • 3 weeks later...

Automobilista v1.4.76 RELEASED

Automobilista has been updated to v1.4.76 - this update intends to address crash issues that have come up, following in particular a recent Windows 10 update. The update also brings several other valuable updates & fixes to the sim.

IMPORTANT: Please note that in this update DynHUD has been disabled by default while some reliability issues are worked out - if however you were not experiencing crashes or any DynHUD-related problems you may enable it back on by unticking the option to disable it in AMS Config.

For Nvidia Users: We have introduced advanced AntiAliasing settings in the Config application, your settings should be auto upgraded, but feel free to take a look and adjust as you please.

Below is the Changelog for v1.4.72 -> v1.4.76:

  • Added Config app option to disable DynHUD, disabled by default while some reliability issues are worked on (if you experienced no problems you may re-enable DynHUD by unticking the option in AMS Config)
  • Added support for advanced Nvidia Control Panel settings in the Config application so Nvidia Antialiasing settings can be configured straight from AMS Config)
  • Added Driving Line Aid (it adapts in real time to how fast you are going to give you updated information)
  • Speed Sensitivity is now customized for each vehicle
  • Added dynamic ambient / track temperatures, configurable via Track GDB, & configured ambient Track Temps at all default circuits according to real weather data
  • Corrected sunrise / sunset times for better accuracy
  • Season Tool: Fix userdata failure when Windows username contains non ascii latin1 characters
  • Added FFB for XInput Devices (may require loading of Controller Preset of Xbox Controller for it to start working, depending on your current settings. Support for one XInput FFB device only, limits all FFB to 90hz)
  • Added Refresh Connected Devices button to Controllers page, available from main & in-session menus
  • Made XInput built in deadzones configurable in the Controller.ini (also halved the amount from previous build)
  • Minor tweaks to Controller Damping Presets
  • Added Dedicated Server options to allow driving line or not
  • Added options to use predefined profiles in Dedicated Server and in Game Server for game difficulty
  • Made game DPIAware, so that the game formats correctly on PCs using non 100% scaling setting
  • Added actual game version to the Windows game window
  • Tweaked Tool Tip and Icon placement top right of screens in general
  • Adjusted Difficulty Settings page to be more organized
  • Added long spinner UI option so text doesn't get cut off with Controller Profile names or User Profile names
  • Adjusted In Game Monitor screen, tidied up the UI in general and organized. Added Session Info button which shows the general information about the current session. Online adjusted vote and server details options. Added Servername and Message of the day to the Server Info button.
  • Adjusted Garage page to hide pit stop options when pits not available. Made Session Info accessible from Garage Page and reorganized UI elements slightly
  • Reorganized Setup File browser and added non editable notes element to the Setup Browser
  • Improved AI Behaviour on Formation / Standing Start
  • Improved AI Behaviour behind Safety Car on Rolling Starts and SC periods
  • Adjusted Safety Car to take Fastest Line rather than a middle of the road line
  • AI cars now lift less under blue flag in race condition, and not at all in practice / qual for other AI cars as a temporary measure to avoid AI cars going off track (better blue flag logic currently under development)
  • Fixed possible Granja 1 & Adelaide GDB online mismatches
  • Foz: Updated terrain textures to latest standards
  • Ibarra: fixed inner collision corridor at hairpin; fixed the headlight beams going up to the mountains; fixed specular levels on the road patches; slight tweak to AI performance
  • Adelaide: Fixed AI lining up after formation lap
  • Ascurra: Updated terrain textures to latest standards
  • Velopark: Updated model to feature 2017 modifications & terrain textures to latest standards
  • SuperV8: Adjusted fuel consumption estimates


Important note for Logitech G29 / G920 users: Support for auto rotation is still on a dedicated Beta Branch labeled v1.4.7_G29. Further instructions as to how to switch to a beta branch here.

If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.

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hurrayReiza                                 hurrayReiza                                   hurrayReiza

A new update is coming to Automobilista, along with a new DLC - Brazilian Touring Car Classics!

Fusca, Gol, Passat, Uno are some of the models that made brazilian motorsports history and will be part in this DLC, in their historical versions that competed in the Hot Cars series of the 80s and in Formula Uno series of the 90s, and also modern versions that still run today in categories such as Copa Classic RS and Copa Fusca!

Check out some previews of the great oldie "fast & furious":

22135558_10155836103037743_6774261336099195245_o.jpg22041965_10155836100092743_2686185053506683179_o.jpg22042173_10155836100102743_830935387931739064_o.jpg22048165_10155836103777743_4816637361570476231_o.jpg22050910_10155836103212743_6095208105830516673_o.jpg22050944_10155836101327743_939694439558081500_o.jpg22051114_10155836101222743_3078385512277675365_o.jpg22095813_10155836100297743_7665289993057252918_o.jpg22095819_10155836101437743_341638426789385365_o.jpg22104750_10155836102792743_6588835006788148155_o.jpg

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Če bi koga premamil nakup igre, imajo na Reiza forumu akcijo:

Automobilista (base game): €9.99

Automobilista + DLC season pass: €19.99

DLC season pass: €14.99

https://forum.reizastudios.com/pages/buy-automobilista/

Uredil - 57X
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Automobilista - September 2017 Development Update

Hello everyone! We´ve got another update for you, this time sharing some news about the upcoming V1.4.8 release, and some of what´s coming up next as we approach v1.5.0 and the definitive version of Automobilista.

A combination of things taking a bit longer than expected, some unforeseen issues demanding attention along with valuable improvements that we´ve found to be within reach have led to AMS development stretching a bit further still. All for the better though as it means AMS should end up in even better shape!

The next update is v1.4.8 and is going to bring some valuable improvements along with a new DLC:

New DLC - Brazilian Touring Car Classics

The next DLC will bring several "oldies" to AMS - the TC Classics are some of the cars that have made history in Brazilian touring cars through the decades.

AMS Touring Car Classics.jpg

The DLC will include 4 models (Fusca, Gol, Passat, Uno), spread over 4 unique series:

Copa Classic - a modern mixed class series from southern Brazil running classic machines; DLC will feature Fusca, Passat, Gol and Uno with the specs these various cars run in the series.
AMS 2.jpg


Copa Fusca - a modern series from southern Brazil for Fusca (Beetle) enthusiasts.
AMS 3.jpg


Copa Uno - based on popular 1990s brazilian Formula Uno series, with the street car stripped down to the basics:
AMS 4.jpg 


Hot Cars (brazilian TC series from early 1980s, derivative of the previous Divisão 3 from 70s), featuring seriously tuned up versions of these classic cars. DLC will feature Fusca, Passat and Gol:
AMS 5.jpg


All series feature the 4 models in a wide variety of configurations presenting very distinct challenges.

Special thanks on this one to the good people involved with the Copa Classic championship who have been super friendly and very helpful with information. It´s very hard to find data for these cars, specially the older ones from the early 80s so having people who have lived through this history be so engaged is both and a very pleasant experience. The series is based in the southern state of Rio Grande do Sul which has some of the strongest motorsports culture in the country - it has been a great experience to get to know it better.

There are some other interesting models that some are sure to miss not being included - unfortunately we we had initially set out to do only 3 Hot Cars models and ended up going further with 4 models and a bunch of variations covering 4 different series, so we´d already stretched our schedule for it as much as we could. It´s not out of the question though that some new "old" models will be added further down the line.

V1.4.8 update 

Further AI Developments

Alex Sawczuk took a break from track modelling this month to take a few stabs at the code, and he´s managed some valuable AI improvements in the process, including a revamped blue flag logic - AI cars now better evaluate approaching cars and move out of the way:

 

We have also increased rate AI assesses situations by 4x which should result in more appropriate behavior in several racing situations - this makes it much less likely the AI will get confused and veer off the track, or not "see" a car coming up alongside.

DynHUD issues

We´re hoping we have a fix for the recent DynHUD issues that came up for Windows 10 users following a recent system update included in v1.4.8. In any case we´ll be also looking to improve some remaining niggles with DynHUD and also beef up the native HUD a bit more as an alternative.

The run down to 1.5.0

Following v1.4.8 we´ll be on the final stretch to the definitive version of AMS - at the moment we´re still undecided on whether there will be a public v1.4.9 or if we´ll go straight to v1.5.0 - depends on the rate of progress we manage next month.

Here are some of the goodies still to come:

Metalmoro AJR
Metalmoro AJR_WIP.jpg

As announced a couple of months back, the hot new prototype from Metalmoro is coming up next for AMS. The model is shaping up quite nicely :)

Turbo model

Niels Heusinkveld and Luis Miguel have been working on finalizing the turbo model and it will be included in time for v1.5.0, including updated physics for all turbo cars in the sim to use the new model.

Spielberg 2017
AMS Spielberg 2017.jpg

@ilka has been working on an update to the modern Spielberg track, to include the latest reforms since the track was originally modelled. Although the track hasn´t had its layout altered, there are several curb and run-off changes, a new grandstand in the home straight along with other cosmetic modifications.

There is more still to come of course - look forward to sharing some final surprises with you all :)

That´s all for this month - hope you all enjoy the coming update!

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Kot sem ti nedavno razložil, Automobilista nima lasersko skeniranih prog, ima pa fiziko in FFB, kot bi Kunos z dvema laserjem skeniral. Niti nima VR podpore in je niti ne bo. Zakaj?

Ker je Uno Turbo v Braziliji cenejš kot VR set :lol:

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