Mitja Bonča

Automobilista Motorsports Simulator

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Samo, da z dopusta pridem...

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Poletne razprodaje so tu, navali narod [it]

Screenshot_2017-06-23-03-51-34.png

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19 hours ago, 57X said:

128%

I see what you did there. :D

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A mi lahk en to plača pa pošlje kot gif, Ale mogoče??

Pol bomo wttc žgal, da začnem na polno trenirat, ajde Murn tkoj iz morja, konc dopusta, mi smo prpravljen?? Hec, sej veš, uzivej, kjer si!

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@play lahko ti nabavim, bom pa tut zase, ker še nimam...A ti bi z DLCji za 26,88 €?

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Jst bi rad kr lepo celo verzijo pač pomoje tole vse dlcje, sej se splača je tko?? Ale mi pol sm na zs daš TRR nakažem , pa fino hvala!

 

Zdej sm dal pc na servis, da se ga spuca, iz kota potegnu volan, spucal na polno, naroču špil, folk sekiram, kupu klimo za na vikend.....a da mi pol rečete da ne nardimo wtcc sezono, a bom kr znoru...hehe, hecam se!

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Tresla se je gora :)

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6 minutes ago, Matjaž Murn said:

Tresla se je gora :)

Če ne morte naprej, odstopte
odstopte iz te igre čimprej...

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Evo @play, imaš na Steamu. Podatke še pošljem...

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Napisano (urejeno)

@Grebenc Gašper, te fbb izboljšajo res.

Vsem novim: nastavite po navodilih, ki jih igra vsebuje, ko zaženeš.

Ne pozabit gumba za pit limit :DD, spotter kar deluje in ni potrebno helicorse. Plp igra kar sama poštima. Torej ni potrebno nameščat 7 aplikacuj, da je igralnost približno taka, kot mora biti.

Ps: wtcc mod res ne odraža vsega, kar igra nudi, je pa proti AC perla. Sem to moral napisati, da se  moj message nekaj postov višje morda ne bo interpretiral narobe. 8)

Tako da čimprej eno:

 

Uredil - mancSLO
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Patrick Giranthon je do konca razvoja AMS, obljubil še dve novi modani progi. Za eno smo vedeli, da bo:

linija :D:

Drugo stezo je naznanil danes. Pričakuje, da bo na voljo enkrat v Avgustu. Torej.. bo Septembra ;)

Sans_titre-3.2017715101051.jpg

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Automobilista v1.4.5 RELEASED!!

 

Automobilista v1.4.5 is released - includes new free content as the Stock Car 2017 season & Curvelo race track are now included!

Below is the Changelog for v1.4.32 -> v1.4.5:

CONTENT

  • Added Curvelo circuit ("A" & "B" layouts)
  • Added Stock Car Brasil 2017 series


UPDATES & FIXES

  • Revised AI overtaking risk calculations - AI now constantly looks for a way past a slower car ahead (no longer backs off overtakes) *
  • Revised & Expanded Push-to-Pass functionality, simulating Stock Car 2017 season (including windshield lights indicating activation / availability)
  • AI now also uses P2P to overtake / defend from opponents
  • Added new car-specific AI risk calculation parameters for overtaking - AI now factors corner radius ahead to decide whether to try switch lines to overtake
  • Added new AI function to prevent AI car from trying to rejoin the track after a spin until there is no oncoming traffic
  • AI now affected by grass / gravel grip levels & dirt on tires (it will lift a bit until tires are clean again)
  • Added new controller damping sliders & presets for better keyboard & gamepad control**
  • Moved camera settings to DISPLAY UI screen, & added a "Lock to Horizon" slider (where 0% is pre-v1.4 setting, and 100% is latest setting)
  • Added Garage UI warning message for series in which race refuelling is not allowed, & disabled HUD pit menu fuel adjustment for those series ***
  • Several minor UI fixes & adjustments
  • Adjusted audio occlusion, low pass & wind filters
  • Adjusted AI drafting, slip reaction, aggression levels
  • Changed default cockpit FOV from 50 to 45 degrees
  • Adjusted traction control functionality (as a driving aid)
  • Added PLR file setting to disable track scoreboards (known to cause some issues in live streaming)
  • Track state regression between sessions & overnight reduced from 2% & 10% respectively to 1% & 5%
  • Corrected excessive fuel consumption in Caterhams, MCR, Marcas, Lancers
  • Updated sunrise/sunset lighting values for all tracks
  • Updated Cadwell, Brands, Imola, VIR, Curitiba. Cascavel, Kansai, Velocittá, Taruma, Goiania, Spielberg, Santa Cruz, Guaporé, Londrina, Interlagos terrain & road textures to latest quality standard
  • Minor road & curb updates at Curitiba, Tarumã, Goiania, Santa Cruz, Londrina, Interlagos to match their 2017 layouts
  • Fixed F-Ultimate tire options for Interlagos, Kansai
  • Karts: Fixed handling-breaking suspension bug from last hotfix
  • MCR: Fixed RPM LEDs not working in left-hand driver side
  • Camaro: Added 2017 Stock Car Safety Car skin


* For this build Medium aggression is generally recommended for best AI racing; higher settings may be suitable for tin tops in which more bumping & rubbing is acceptable; Low aggression disables all new risk bypassing functions and effectively reverts to their pre v1.4.5 behavior with regards to overtaking.

** Users of digital inputs should review their settings for steering, throttle and brake rates.

*** All cars / tracks still allows race refuelling for all classes, so users looking to get around series refuelling rules should use that for both single & multiplayer races (be advised that AI fuel strategy for longer races may not be ideal).


Important note for Logitech G29 / G920 users: Support for auto rotation is still on a dedicated Beta Branch labeled v1.4.5_G29. Further instructions as to how to switch to a beta branch here.

GENERAL NOTES:

If you have an online race tonight, you may stick to or revert to the previous v1.4.32 by selecting that branch from the Steam Beta tab. Further instructions as to how to do that here.

If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.

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Automobilista - July 2017 Development Update

Greetings everyone! We´re back with another Automobilista Development update. After skipping june, there is a lot of good news to share this month :)

To begin with we´ll be sharing a little more detail about the main features from the recently released v1.4.5, before moving on to the exciting new things due to come up next!

Stock Car Brasil 2017

AMS V1.4.5 has seen the long-anticipated addition of the new 2017 Stock Car Brasil season, featuring the new Chevrolet Cruze bodywork, along with all 30 drivers & liveries from the current season. The Curvelo race track (aka Circuito dos Cristais) which debuted in the series last year has also been added - both the longer layout raced in 2016 as well as the shorter version raced for the very first time just a week ago.



The new update also features revamped Push-to-Pass rules & functionality. Push-to-pass plays a big part in the dynamics of a real Stock Car race, so it was crucial point to get this right in the sim - as per 2017 rules, activating P2P lifts the engine restrictor of the 5.7L V8 engine which equips all cars from 62% under standard operation to 100%, giving the car nearly 100HP extra for 16s. Also per 2017 rules, drivers can´t activate P2P in the 1st lap, and there is a 5s delay between hitting the P2P button and the actual boost kicking in, increasing the strategical dimension of this feature.

The AI will also use P2P now to overtake or defend against other cars - also a new feature from v1.4.5.

AI Developments

We´re still pushing hard to further develop the AI, and in AMS v1.4.5 we have delivered another batch of substantial updates - the more important of which impacts how they assess risk and decide whether to go for an overtake, addressing the age-old issue which would lead them to often hesitating and backing off on straights rather than pulling alongside to overtake.

Other more incremental improvements to their behavior have also been made, such as getting the AI to be more disciplined rejoining the track after a spin and no longer drive into oncoming traffic:



There are still some remaining rough edges to polish and important improvements we want to cover before we call it a wrap on AI for AMS, but generally speaking we feel the AI in v1.4.5 is a substantial step forward, and it´s gradually edging closer to something you can legitimately compete against in any condition.

Track Updates

Several tracks have had terrain & road texture updates in AMS v1.4.5 to bring them up to the standards of more recent tracks, and the brazilian tracks have been updated to include the modifications made since the 2015 season:


The tracks previewed above have all been updated in v1.4.5. We hope to revisit some more in tim

Gamepad support

In between developing the new circuit and updating several older tracks, @Alex Sawczuk also found the time to take a stab at revamping the damping system for digital & gamepad controllers. As a result, Automobilista v1.4.5 has become a lot more fun and accessible to users without a steering wheel - turn on a couple of driving aids and it should provide as good a time, and a more rewarding driving experience than your average console racer :)

Surround sound

Some great news also in the audio front as after a couple of hard working months @Domagoj Lovric is very close to cracking surround support - we´re confident we´ll have something to test soon and we´ll be able to merge it in for release until v1.5.

The experience with 5.1 sound is a significant step up from the current stereo - having aural feedback from your opponents approaching and getting beside you, your engine from the back while wind is blowing from the front makes for a much more immersive experience.

Metalmoro AJR coming to Automobilista

We´re happy to confirm we´re extending our partnership with Metalmoro & JLM Racing to bring their new, impressive-looking AJR Prototype to Automobilista:
Dudu Leal - DUD_8767.JPG

The AJR is a result of a partnership of the JLM Racing team with Metalmoro, ambitiously conceived to become the most accessible, high performance prototype in the market. Powered with a 600HP Honda K20 Turbo engine, weighing just 820 kg and featuring purpose-crafted aerodynamics, it is expected to achieve LMP2 performance and perhaps even more. While the car is still in development, it is already setting the pace in the local endurance series whenever owner & driver Juliano Moro has taken it to the track.

The Metalmoro AJR will be added free of charge to the base game. We´ll be working very closely with JLM on this one, as the team will be supplying CAD model, CFD data and track telemetry so we have as accurate as possible representation of the car in the sim. Should make for a very fun ride!

Next Track - Ibarra

As mentioned in the last dev update, the track team is now working hard on the development of Autodromo Yahuarcocha in Equador, aka Ibarra. The development priority was switched to finish Curvelo so that it could make it in with the Stock Car 2017 season release, luckily Ibarra development is quite far along and should be ready to hit Beta within the next couple of weeks.

This old-style track features some of the most beautiful scenery to be seen in a race track. @ilka is leading development of this one and really bringing his A Game on it as the previews below hopefully illustrate:
AMS_Ibarra_4.jpg
AMS_Ibarra_5.jpg
AMS_Ibarra_6.jpg

Ibarra will also be added as free content to the base game, expected for the next major update towards the end of August.

Next DLC - Brazilian Touring Car Classics

The next DLC pack is also expected to be released towards the end of august. As hinted at a few times before, this pack will bring a combination of classic brazilian touring car series to Automobilista - based on the old "Hot Cars" series from the early 80s as well as other single and mixed-class modern series featuring such classic cars will be represented in the sim. More details on this in the next dev update, but here´s a preview to whet your appetite :)
AMS_Ibarra_TClassic2.jpg

That covers it for this month - there are a couple of news still to come, but those are topics for our next, and possibly last AMS development update :)

We´re now racing towards a couple of final updates to bring AMS to version 1.5, which will represent the finish line for Automobilista development. While the temptation is always high to keep going a bit further and do this or that more, we´re generally feeling pretty happy with how it´s final form is shaping up, and believe it should be both a great base for us to continue enjoying over the months to come as well as a great foundation for us build on towards what will come next. We hope you are enjoying the ride as much as we are!

Vir: Reiza Studios Forum

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HOOOOOOOO kaj vidim prav Fiat UNO Turbo [dance]

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O ja, bomo še skurli ene par kompletov gum v tem špilu :D

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Build v1.4.53 now up - this is a hotfix to address the main issues with the previous release. It also includes several more track updates.

  • Slightly toned down AI aggression on all levels, & reduced AI risk calculation bypassing for overtaking on 1st lap when running MEDIUM AI Aggression setting (HIGH & MAX remain with full bypass)
  • Adjusted series-specific AI corner radius detection (used to decide whether to try switch lines to overtake) to more conservative values
  • Added information for connected devices & other minor adjustments to controller UI
  • Updated Montreal, Campo Grande, Brasilia, Caruaru, Buenos Aires, Guapore, Speedland, Granja, Cordoba, Spielberg & Salvador textures to latest standards
  • Fixed Stock Car 2017 & Curvelo IDs for VX leaderboards
  • Small update to billboard shaders, smoke & dust effects
  • Minor tire wear adjustments to Boxer, SuperV8, StockV8
  • Goiania: Fixed CTD loading short layouts
  • Interlagos: Fixed nightlighting on new road sections in 2017 variants
  • F-Ultimate: Added HALO as a configuration optional :o
  • StockV8: Added Lapenna´s car & fixed error causing Valerio´s car not to load; Added missing driver talent files; Added 2017 championship option with correct season order & scoring; Fixed glare in night lighting; Fixed LOD flaw in rear fender
  • Montana: Small adjustment on engine torque curve

Go REIZA :DD

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